Ok I know this is beta that is about to released and maybe I'm jumping the gun here but Ubi has to know that players hate this type of game play. It is redundant, ridiculous and makes zero sense. Thoughts?
https://www.youtube.com/watch?v=pIfNT6***js&t=12s
Marcos analysis on the Black Sponge begins approximately at 12:25
https://www.gamespot.com/articles/th.../1100-6464764/
"The skirmishes with Black Tusk during the two missions we played were intense and required some solid communication from our team to make it through. However, the invaded missions also felt a bit exhausting as well, leading to some moments where we were trapped in a room for up to 10 minutes dropping squads of bullet-spongy enemies as they funneled in. Though this is often the case for endgame content, it definitely hurt the pacing of some otherwise thrilling missions."
https://www.ign.com/articles/2019/02...nds-on-preview
"The one aspect I was concerned by was just how spongy everything felt. While I realize the new armor system has pieces break off exposing weak points, it still took a very long time to make a dent in any tougher enemy."
Not sure that is an option in TD2Originally Posted by Merphee Go to original post
One thing to remember is that they didn't have optimised gear. They were just playing in random top level stuff.
I'm sure that they'll still be spongey, but just not quite as bad as the vids.
We'll also be able to optimise skills and upgrades before we face these enemies.
Personally, I was more concerned by the enemies floating around and teleporting when the servers aren't under any strain. What's it going to be like when a few million players are in there?
It's also worrying how many times enemies randomly spawn in behind the teams after they've just cleared those areas.
Hopefully, by the time we've got to the end-game, these enemies will be more balanced. Hopefully![]()
This.Originally Posted by gt2k Go to original post
It boggles my mind how they have TD1 Beta bugs and TD1 game bugs in TD2.![]()
They are, as well as weak point damage.Originally Posted by VOX_Vader Go to original post