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  1. #1

    What I'd hoped for vs the reality about the division

    Survival was the best thing about the division 1 (still is IMO)

    It was the only thing about the division that made it feel unique and different from all the other rpg/looter shooter's out there

    Everthing about the survival mechanics made sense giving the games aesthetic and environment

    Survival gave the division it's niche after feeling like a bland destiny clone in its vanilla form

    After playing survival for the very first time all I could think of was why, why the division
    Didn't implement the survival mechanics into all aspects of the game

    The need to stay warm, the need to eat, the need to fend off the virus, the need for water to manage your thirst ect

    In survival the world it's self is dangerous
    And a challenge that I've rarely felt in any other looter shooter

    I'd hope that this would have been a core mechanic of the division 2 world but, was quickly disappointed after seeing the first e3 trailer for the division 2

    The division 2 appears to be more of the same and that might be ok for the hardcore
    Division fateful but, most gamers are turned off by the divisions core game design

    Most gamers can't get over the bullet spongyness of enemy's that lacks the armor it takes to make sense of such a tanky enemy

    Most gamers gets bored of fighting waves of uninteresting and unintelligent enemies that takes loads of bullets to kill

    It makes engagement with enemys feel more like a chore than a challenge gun fight with layers to it's combat

    The division 2 seems to have fixed some of the immersion braking elements that plagued the division 1 but, I still see elements of spnogyness and unintelligent AI in the gameplay videos I've seen so far

    Survival suffers from this same gameplay problem as well but, the survival elements offsets it considerably making each engagement tense till you reach the most intelligent foe the awesome hunters

    And that's what I was hoping for. At minimum. All enemys with hunters intelligents and a environment that is just as deadly as the hunters littered with contaminated areas, harsh weather conditions, low water supply, low food, low ammo, blackouts/the use of flash lights and lots savaging to survive.

    All the mechanic are there but, I don't understand why they don't go in this direction.

    I believe it would be something new and refreshing that much more gamers would enjoy long term instead of the sameness that I've been see so far

    And that's thats the reality of the division 2 right now for me. It's looks like the same vehicle with a fresh coat of paint and I'm holding off till I'm convinced otherwise.

    I pre order the division 1 with all the dlc included but, this time around I feel less inclined to do so again if it's just more of the same.
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  2. #2
    I've fallen in love with survival games since I started playing Conan Exiles, so you'll get no argument from me. But I don't think we are the core audience for the Division series of games. Don't get me wrong, I think there are a ton of players who want more realism, more survival, less bullet sponge...I just don't know if we form the majority.
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  3. #3
    That's (my very long post) just the tip of the iceberg when it comes to what I think the game could really benefit from. I have a multitude of ideas that I think would make the divison gameplay one of a kind
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  4. #4
    I agree, thats exactly what i thought TD would be. However i can see why it isnt. Without going into a long message about it, essentially it would then heavily favour those who know where everything is in the same way its heavily favouring those who know where everything is in survival.

    I love survival, think its a great mode, really tense stuff. However what about 2 hours of play later and you cant stop the infection, that player loses all their stuff and starts from scratch sgain? One rogue player who knows where everything is from the start, wipes practically a server of players as got the best stuff in the first 10 mins. Its not a game id keep.

    I think there should be a survival game mode but not the core mechanic.
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  5. #5
    MerriIl's Avatar Senior Member
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    I agree that Survival is on of the best elements of The Division. It is so innovative, challenging, immersive, and memorable that it definitely deserves, nay, necessitates a successor in TD2. And I have no doubts that Massive understands this and will deliver on it. For now though it is the beginning of the game and they want to give both new and veteran players the chance to experience the vanilla game first. Give it some time. Be patient. Remember, Survival did not launch with the vanilla Division game. It came much later. Lastly I think with the incredible looking rain effects coupled with the DC62 powder, we have plenty of prospects ready to be utilized in a Survival mode.
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  6. #6
    When I mention core mechanics I was talking the game as a whole. Imagine doing any mission (including side missions) in the game fighting enemys as smart as the hunters and fighting the elements of the cold, the virus, hunger and thrust with very little resources at your disposal. Scavenging ammo and weapons off of falling foes inside a darkzone landmark where you needed a flashlight to see because of a blackout. Like I said I have a multitude of ideas but, I would have to make a separate thread. Lol
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  7. #7
    MerriIl's Avatar Senior Member
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    Originally Posted by DauntlessClock9 Go to original post
    When I mention core mechanics I was talking the game as a whole. Imagine doing any mission (including side missions) in the game fighting enemys as smart as the hunters and fighting the elements of the cold, the virus, hunger and thrust with very little resources at your disposal. Scavenging ammo and weapons off of falling foes inside a darkzone landmark where you needed a flashlight to see because of a blackout. Like I said I have a multitude of ideas but, I would have to make a separate thread. Lol
    Well you sort of have to have Survival as a separate entity from the main game because the main game is an RPG and Survival is a survival game. I have definitely advocated for a survival tier difficulty in the main game though, where maybe only certain elements from Survival apply, such as starting with nothing and needing to collect warm clothing, good weapons, and solid gear to help you progress. Should you die maybe there could be checkpoints throughout the story campaign to where you reset to but you spawn with nothing again. So while you wouldn't restart the entire story after dying, because that would be a sadomasochistic endeavor, you would at least restart at a checkpoint with nothing and be forced to find clothing, gear, and weapons again.

    I don't think the thirst/hunger/medicine elements would be feasible in the campaign survival difficulty. That would have to be confined to Survival mode. But alas, I doubt this would ever happen. So let's just hope they do give us Survival 2.0 and make it even better and more badass than it was in Division 1.
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  8. #8
    If you haven't notice, the word "casual" has been thrown around quite a bit in many of the devs interviews. What confuse me about this is most casual (and some hardcore) gamers hated the division and gave up on it almost immediately. There's a mixture of reasons why'd something like this would happen but, one of the main reasons (IMO) was the gameplay not being enjoyable. Most reviews graded the game poorly and they wasn't wrong for doing so. Then survival came out. Then I've notice the reception for the game changed. People was enjoying what they was playing even casual was starting to like the division. If I was a developer for this game I would said that's it we build our game around this great game mode from this point forward. The casual would not like the division for the same reason they didn't like the first one but, this time it won't sell like the first because a bomb can only go off once and this game exploded on its first go round. And just so you know I want the division to be great but, I have to be honest outside of survival this game is a mediocre looter shooter at best.
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  9. #9
    MerriIl's Avatar Senior Member
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    Contrary to your experience and what you say about others, I actually waited a long long time to play Survival because it seemed intimidating. Only until I really built up the courage to try it and keep at it until I got familiar did I then start enjoying it and eventually loving it.

    I imagine most casual players would not touch Survival but I could be wrong. From interviews with the creators TD2 campaign and basic gameplay is more inviting to causals while still compiling for hardcore players while the end-game content is much more complex and geared towards hardcore players. That, in theory, sounds like a good model.
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  10. #10
    mattrickl06's Avatar Senior Member
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    Originally Posted by DauntlessClock9 Go to original post
    Survival was the best thing about the division 1 (still is IMO)

    It was the only thing about the division that made it feel unique and different from all the other rpg/looter shooter's out there

    Everthing about the survival mechanics made sense giving the games aesthetic and environment

    Survival gave the division it's niche after feeling like a bland destiny clone in its vanilla form

    After playing survival for the very first time all I could think of was why, why the division
    Didn't implement the survival mechanics into all aspects of the game

    The need to stay warm, the need to eat, the need to fend off the virus, the need for water to manage your thirst ect

    In survival the world it's self is dangerous
    And a challenge that I've rarely felt in any other looter shooter

    I'd hope that this would have been a core mechanic of the division 2 world but, was quickly disappointed after seeing the first e3 trailer for the division 2

    The division 2 appears to be more of the same and that might be ok for the hardcore
    Division fateful but, most gamers are turned off by the divisions core game design

    Most gamers can't get over the bullet spongyness of enemy's that lacks the armor it takes to make sense of such a tanky enemy

    Most gamers gets bored of fighting waves of uninteresting and unintelligent enemies that takes loads of bullets to kill

    It makes engagement with enemys feel more like a chore than a challenge gun fight with layers to it's combat

    The division 2 seems to have fixed some of the emission braking elements that plagued the division 1 but, I still see elements of spnogyness and unintelligent AI in the gameplay videos I've seen so far

    Survival suffers from this same gameplay problem as well but, the survival elements offsets it considerably making each engagement tense till you reach the most intelligent foe the awesome hunters

    And that's what I was hoping for. At minimum. All enemys with hunters intelligents and a environment that is just as deadly as the hunters littered with contaminated areas, harsh weather conditions, low water supply, low food, low ammo, blackouts/the use of flash lights and lots savaging to survive.

    All the mechanic are there but, I don't understand why they don't go in this direction.

    I believe it would be something new and refreshing that much more gamers would enjoy long term instead of the sameness that I've been see so far

    And that's thats the reality of the division 2 right now for me. It's looks like the same vehicle with a fresh coat of paint and I'm holding off till I'm convinced otherwise.

    I pre order the division 1 with all the dlc included but, this time around I feel less inclined to do so again if it's just more of the same.
    Reading between the lines, you may be better off spending your money on something else.

    Just saying...
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