Vortiger need such changes:
Nerfs:
Conqueror's bash recovery, because now it is nearly impossible to punish him with dodge attacks and gb.
Conqueror's stamina drain (10 instead of 20).
Light finisher after 500ms bash is 15dmg, it can be special light like Warlord's, basic finisher light, light after heavy soft-feint and after zone can be 20dmg.
Buff:
Conqueror's delay, because now his delay worse the Conqueror's, delayed bash doesn't reach enemy dodged your normal bash.
Fix:
Remove guaranteed bash after light in block, when opponent is OOS.
The issue isn't the amount of damage from his bash, but rather how safe the bash is. I personally think his bash also has very poor tracking, but seeing as it has such quick recovery, it is abused. Increase recovery time, but find a way to give this heavy knight a move with hyperarmor.Originally Posted by Ubiflowessence Go to original post
I think 20 damage is fine, he is a straightforward harasser. The other basher character, the conqueror has side dodge versions, and the warden has a back version and even feint his for 2 less damage. Kensei gets a 20 damage pommel strike too from hardfeints, and the gladiator zone is 20 damage too. The problem is not the 20 damage (although I think it wouldn't be a problem if it wasn't a chainstarter, and the chainstarter attacks would activate after contact). The problem is his recovery. Not getting a punish on reaction is fine, he has one timing and compared to other bashes, it's not harder to dodge at all. But it should yield at least a dodge attack iif the opponent starts dodging sooner, just like with conqueror.