Originally Posted by
Knight_Raime
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Yeah I see a lot of comparisons to his damage off bash with other bash ones. But I think that's not looking at the full picture. Which is why i'd rather have the recovery on his bash to be increased instead. As for nerfing his heavy finisher damage it's because his current mix up from a landed light is comparable to Shaolin's qi stance after light. Shaolin iirc gets 33? damage from his side undodgable heavies or 20 from the light off of kick.
BP's mix up is 20 from a landed bash or 40 from a landed undodgable heavy. What sets them apart though is Shaolin has to know which side to use his heavy on in order to catch the dodging individual. Where as BP doesn't by just doing a top undodgable heavy. So I think taking it's damage down slightly (in junction with the damage from a confirmed bash) would be the way to go if we were trying to address his in chain pressure via damage nerfs. It's more of an if/then kind of change. Meaning if we nerf the damage from a confirmed bash we also nerf the heavy.
As for increasing the leave from BW from 100ms to 200ms it's deff a high tier change. Currently many (including myself) are theorizing that a good player playing BP could leave BW on reaction to seeing the feint smoke/gb indicator and be able to CGB. Considering he can fast flow into it from two seperate ways trying to make punishing it slightly easier seems logical. That being said it's unlikely anyone will develop that kind of reaction time anytime soon. And likely only a few people will ever be able to do it anyway. So it's not the biggest priority. Just something to keep an eye on.