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  1. #101
    Originally Posted by Damocle Go to original post
    I would just adjust these little things:

    1) Nerf every shieldbash dmg to 13, making forward shield bash vulnerable to guardbreak.

    2) Nerfing absolutely out of stamina pressure, if you block his light you get a FREE shieldbash for a 20 dmg, if you get hit by the light you can dodge the following shieldbash... why?

    3) I would increase his forward+heavy range, is quite short.

    4) Let him use his bolward unblockable from any direction.

    Over then that is a great char, nerfing these little things will make it very balanced.
    Ubisoft for For Honor never balances different characters out all they do is either buff them way hard or make it so gamers can cheat the system and spam with the characters.If there could be a way to stop some of the chains of spams that would be nice👍
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  2. #102
    Originally Posted by mann61299 Go to original post
    You can dodge it. But his recovery on a miss should allow a punish.
    That is true and all Vort does is spam his SB
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  3. #103
    Originally Posted by AsmRRRDarling Go to original post
    Black prior is too op he can spam shield bash light attack and you cant dash out of his attack, you should nerf it
    That is true and he should get nerfed but they never nerf anyone all they do is rework and still gamers can make lots of spams with this character
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  4. #104
    Few tweaks suggestion:
    * GB is too fast/reaches to far for someone with an undodgable attack, he should be using this undodgable + bash to catch people, not sliding forwards to GB
    * his feats are sillly, he should have heal on block rather than allguard (its an at will regen for a lvl 3 perk...) and the same ult as cent, you spent so long balancing that one why would you go introduce this one
    *his unique 'flip' from allguard is being used to gank people at higher tiers, stand next to your ally and just use it to flip the opponent the moment they attack in any way that clips you. Suggestion would be to make it follow parry rules to activate (i.e. they must be locked onto you) - once activated flip everyone as it currently does
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  5. #105

    Fix your damn Hero

    BP has been out way too damn long for it to be even remotely acceptable that if you move your guard to block a light a tad too late it confirms the shove which confirms the 20 damage light. This issue is even more exaggerated with any directional block on dodge hero too. You've basically released a hero that has 35 damage 500ms heavies.
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  6. #106
    Originally Posted by FredEx919 Go to original post
    Greetings Warriors,

    With the launch of Year 3 Season 1, we would love to hear your thoughts on a number of topics. We’d like to ask that you leave your comments, feedback, and thoughts for our newest hero, Black Prior. This will allow us to better organize your initial feedback for the fight team.
    Buff black prior
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  7. #107
    Originally Posted by TemplarTulkas Go to original post
    Great Looks. Good job on that. I like the way the prior feels but, but the moves are too limited for me. the only way fo realy win is to bait the opponant Out of stamnia and then bash him up. The bolwerk stance is reasonable, but you cant put any pressure on your opponent as you get in a real Dilemma with stamnia there. I think go for the same as with the Highlander. Let the black prior regain stamnia from bolwerk as highlander in offencive.
    Alternatively reward a succesful counter in bolwerk with full stamnia, to keep your pressure going, as you did with goki on demons embrace. To keep it fair maybe reduce some damage or increase the punish time for gb or what.


    I realy miss a side-dodge move. Like the shield bash or so. The dodge is so clunky. Maybe reduce the "dodge ms respond"


    The bolwerk counter is awesome! It was designd to be a Tool for groupfights, right? The Problem is after a succesful counter, i Always get crushed again by the surrounding opponants. Let the stances up and active, until the Animation is over, or just a bit longer. To be honest, without improvement its just luck if it keeps you safer than without.
    Also i would suggest to increase the window of reaction of this move. Make it a better tool to use. You actually provoke a feint spam/heavy to light cancel, and get punished double, stamnia gone + damage.
    And as said before stamnia is the big issue with black prior.

    Maybe i just need more practice i realy like this char! Good job.
    The black prior is ****ing stupid, Ubisoft you guys are so stupid and can’t realize black prior destroyed the community and made so many people delete the game and you guys are idiots
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  8. #108

    i call him conqueror 2.0

    the black prior is insane, u can, with just a light, deal too much damage (i think) if u fall down (out of stamina) can deal 70 dm ... 70!!, can break your revenge shield, and he can regenerate his hp when is in full block stace. it's just the worst character, and he run too fast for being a heavy character, i see every one spam light, shild bash , heavy, pls fix him.
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  9. #109

    RE: My thoughts on Black Prior

    So after playing him for about a week, I can still say he's too OP. I've also gone to the conclusion that he basically takes the best parts about Warden and Conqueror with a 11th century knight outfit on top of it. I still like him, and am maining him (I can do what I want in a video game, especially if I'm not being competitive) as I love the sword/shield knight, so yeah. Still wondering why they never added an extension to the AC symbols...
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  10. #110
    Originally Posted by D_GARZO Go to original post
    he run too fast for being a heavy character
    He's actually slow.
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