Can we at least get a promise of some kind of input of resources for the MP in FC6? Or let us know if you are dumping MP since it seems its obviously not a priority at the minute.
Its just like since FC2 its been mediocre at best. Does that not bother you Ubisoft, that you make a game with a map editor where people can make MP maps and then try to leverage a sub-par MP and expect everyone to be happy with that? Doesn;t add up at all. Is UBISOFT just totally against the idea of manly carnage in a virtual world?
Its so much better now with public lobbies and player hosting. Way better than before, but only introduced afyter like 99% of all your players left the game?
What's the crack here? Why didn;t you make public hosting first before launch and retain all those millions of players hoping for a good MP? Did you ask my Mam if Matchmaking would work better and she said ok and that's why you rolled with it then switched back to what an actual gamer advised?
Yet, ironically, in games like The Division, people have begged the developers from the beginning to implement a PvE Dark Zone and instead they keep pouring resources into forcing it to be their idea of PvPvE. What this forces is PvE players have to go in there to farm, making them easy prey for those only there for PvP (or should I say to grief PvE players since no one plays the dedicated PvP areas).
Years ago I swore off Ubi after having several games in a row that were completely unplayable. I finally tried them again when my friends were talking about how much fun the new(ish) FC and the Division games were. The Division is certainly fun, at least the part I enjoy playing. FC5 is really cool until the game gets in your way sweeping you off to another captured sequence that I loathe. I finally gave up. I am giving Lost on Mars a try. I just started last night so no real opinion on it yet except that it seems like I have already played it before in a game called Borderlands: The Pre-Sequel.