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  1. #1
    GiveMeTactical's Avatar Banned
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    [SUGGESTION] Fixes for next update perhaps.

    I just got my *** handed to me because I couldn't shoot through this? Suffice to say, I am a little miffed because up to this point I had not die and even though I wasn't keeping score it is never fun when the game craps on you like this.

    This happened in Libertad Province a few clicks East of the Viloma Refinery right at the intersection. I was making a ruckus of the SB thugs guarding the convoy maneuvering them every which way when 2 of them surprised me right when I was going to get on top of them and tried as I might, I couldn't kill them and they could

    I didn't try to test if all of it is broken but the first two sure are so hopefully this could be fix, I should know better but I am feeling hopeful today


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  2. #2
    MikeWeeks's Avatar Senior Member
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    I think I recall a post which stated grated stairs are similar; you can't shoot thru them, but the NPCs can.
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  3. #3
    Virtual-Chris's Avatar Senior Member
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    I’ve had similar fatal results trying to shoot enemies through gantry railings. It’s like they are solid walls not railings.
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  4. #4
    KunninPlanz's Avatar Member
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    Originally Posted by MikeWeeks Go to original post
    I think I recall a post which stated grated stairs are similar; you can't shoot thru them, but the NPCs can.
    Wallhacking enemy AI confirmed. All in the name of making the game more challenging of course. :P
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  5. #5
    GiveMeTactical's Avatar Banned
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    Oh well, it is not a suggestion for cosmetics after all so we can't expect much fixing then.
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  6. #6
    V4MPiR1's Avatar Senior Member
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    I've made a post in this regard before. The world engines are not WYSIWYG. What is displayed to you, the player, visually, is not what the program "sees"/processes. The program "sees" a wireframe polyhedral plane (navmesh), each facet/surface of which is assigned a degree of permeability. If this is what would be displayed to the player, it would look like a 1990's video game. Transposed over this is a non-functional, cosmetic skin, under which, similarly, specific regions can be assigned a degree of transparency. A compromise is made between providing a "world" that is simple enough for the program to process quickly, and complex enough for the player to enjoy visually. This compromise is functional, but noncollinear. That is why, at times, you might visually perceive "open" areas that are "impenetrable", and "closed" areas that are, in fact, "transparent" to enemy AI/NPCs. You will have undoubtedly first experienced this when cornering, having a clear LOS on target, firing, and seeing your rounds ricochet in front of your muzzle, as opposed to landing on target.

    Moreover, as Kunning stated, enemy NPCs can, apart from "cheating" in "seeing" the world as it is, as opposed to how it is displayed for us, be assigned greater navmesh penetration and other abilities to compensate for AI that is inferior to human cognition.

    The only recourse we have until better world engines are developed, is to familiarize ourselves with the maps, be vigilant any time we are in close interaction with the navmesh/objects, and prepared to adapt under a significant disparity between reality and perception. This may result in player character "death", and is why GM/permadeath modes should be attempted after attaining a degree of familiarity (spec. post main campaign run-throughs).
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  7. #7
    You and i know that this game lacks attention and care for the devs, consequence of being more concern about "OMG THE BIGGEST OPEN WORLD YET"

    If there was any doubt about that before, there shouldn't be now.

    I forgot to add this to my list of "fixes and additions" this game needs.
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  8. #8
    Originally Posted by GiveMeTactical Go to original post
    Oh well, it is not a suggestion for cosmetics after all so we can't expect much fixing then.
    Speaking of cosmetics, I'd be happy if they would just unlock the weapons camos for the Desert Tech HTI so it doesn't have to look like it belonged to a 70 yo retired stripper.
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  9. #9
    GiveMeTactical's Avatar Banned
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    Originally Posted by V4MPiR1 Go to original post
    I've made a post in this regard before. The world engines are not WYSIWYG. What is displayed to you, the player, visually, is not what the program "sees"/processes. The program "sees" a wireframe polyhedral plane (navmesh), each facet/surface of which is assigned a degree of permeability. If this is what would be displayed to the player, it would look like a 1990's video game. Transposed over this is a non-functional, cosmetic skin, under which, similarly, specific regions can be assigned a degree of transparency. A compromise is made between providing a "world" that is simple enough for the program to process quickly, and complex enough for the player to enjoy visually. This compromise is functional, but noncollinear. That is why, at times, you might visually perceive "open" areas that are "impenetrable", and "closed" areas that are, in fact, "transparent" to enemy AI/NPCs. You will have undoubtedly first experienced this when cornering, having a clear LOS on target, firing, and seeing your rounds ricochet in front of your muzzle, as opposed to landing on target.

    Moreover, as Kunning stated, enemy NPCs can, apart from "cheating" in "seeing" the world as it is, as opposed to how it is displayed for us, be assigned greater navmesh penetration and other abilities to compensate for AI that is inferior to human cognition.

    The only recourse we have until better world engines are developed, is to familiarize ourselves with the maps, be vigilant any time we are in close interaction with the navmesh/objects, and prepared to adapt under a significant disparity between reality and perception. This may result in player character "death", and is why GM/permadeath modes should be attempted after attaining a degree of familiarity (spec. post main campaign run-throughs).
    Big explanation for sure but, personally speaking of course, that translates into Big Excuse.

    I may not know anything about programming and coding but I do use my brain and logic and while I can sympathize with what you are saying, I can't give it a pass just because it is hard to do it right... imagine if we do for everything else?

    Originally Posted by TexasRocks2 Go to original post
    Speaking of cosmetics, I'd be happy if they would just unlock the weapons camos for the Desert Tech HTI so it doesn't have to look like it belonged to a 70 yo retired stripper.
    And a 70 Y/O Male stripper at that... eeeewwww

    Seriously though, it is ugly... then again, better than a 70s porn mustache I say.
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  10. #10
    KingSpawn1979's Avatar Senior Member
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    Good ol' GMT, still hoping for Bugfixes
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