1. #11
    the texturing of the objects will considerably change the overall appearance of the tracks of the central track .... it is undoubtedly a huge addition as well as the change of size of the objects
    and the colorization of objects, the standardization of color, Wahhhh !!!!..... Thank you and congratulations
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  2. #12
    Gulzt's Avatar Member
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    The article says that the objects in the editor are from HD and later, but why don't we see HD in the menu? The oldest I see is Fusion Evolution. Could you clarify this?
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  3. #13
    TeriXeri's Avatar Senior Member
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    Looking forward to building from day 1, scaling objects and decals are massive additions.

    Now I hope the collision of objects is improved as well so that the need of custom collisions isn't needed as much, especially with the scaling system that's important.

    Originally Posted by Gulzt Go to original post
    The article says that the objects in the editor are from HD and later, but why don't we see HD in the menu? The oldest I see is Fusion Evolution. Could you clarify this?
    Trials Evolution already had many Trials HD objects in it, some items might not have looked 100% the same but they did also did make the Trials HD basegame tracks for PC with the Evolution: Gold Edition.

    So I think it's just 1 category for simplicity. (The gif shows a Legacy category as well)
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  4. #14
    the new subject arrives today?


    That’s our Trials Rising development diary for this week. Tune in next week when we take a look at the sharing options coming in Trials Rising. Until then, we’ll see you on the leaderboards.
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  5. #15
    Ubi-MrDrPink's Avatar Community Manager
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    Originally Posted by attila-999 Go to original post
    the new subject arrives today?
    Check back a little bit later today!
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