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  1. #1

    Small pk rework with the absolute minimal effort

    Okay, please, forward this: in order to be viable, pk will need some of this added. Your buff won't solve anything on it's own, she is the weakest character now. I won't include anything that needs radical programming, like totally new moves.

    1. Unblockable top heavy finisher. Pretty selfexplainatory, it is less useful than others. Just having this is already a vast buff, if you add it, you might really wait to see how it plays out (not enough, shaman has this and more, but just this would make her solid B tier). Beside balance, you also have to think how to make her more popular, and that can be done by creating an identity for her.

    2. Dagger cancel, dodge attacks and deep gouge are chainstarters. Having them would add reliable pressure. Adding this would make a B tier hero. Adding this and point 1 would make a balanced A tier.

    3. Dodge attacks can be canceled any way heavies can. With any of the above added, she is A tier (S tier with both). This would be the best, since it would make her the most mobile character, so it would work as identity recreation (dancer of death).

    4. Any special bleed effect. Preferably something encouraging more pressure.


    Your art team already made a great job, this is all we need, and she is ready to be an other popular character.
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  2. #2
    yea, she pretty much needs:
    -Damage values between what she has now and what she initially had
    -Some sort of opener or actual countering move
    -Dagger cancel become the start of the next chain
    -Special ability to go with her bleed, like how Nobushi gets more damage and Shaman heals
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  3. #3
    Just stop suggesting. They really don't care. Have they implemented any of the very good suggestions people have written here? NO
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  4. #4
    I say to no to 3 and yes to most others ooooo what if her bleed made you have a different bleed screen effect for visual pressure like the red is more vibrant pulsing and it covers more
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  5. #5
    Pk vs BP matchup:

    Pk usually gets a free dodge attack when she times it right against bashes, but it is usually a read, not a reaction. Not against bp, all of his shieldbashes are completely safe, he either deals 20 damage, or suffers 3 block damage from this attack.
    Since pk has no opener, Vortiger is safe to block everything and engage only when he wants to. Since pk is not a counterattacker and still deals zero damage, forced to be turtle is a death sentence, especially against him, the bash is not punishable, and the parry punishes are very low for that. Zones are easy to shut down.
    What could even the odds is the deflect punish, but bulwark can catch it, so that's actually an unwise move in this fight (shouldn't be a thing).

    I don't say BP is broken, but you released them together, the difference is crystal clear, and while I don't play 4s, it is not a question which one is better there. Did you really shy away from giving her more than this nothing? Really, just delete her then if you really care this little about her viability. The only character who might be weaker now is nobushi.

    I wanted to buy year 3, but I did not because of this.
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