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  1. #31
    Originally Posted by Siegfried-Z Go to original post
    This is good she can use it more, but in no ways this is a great mix up.
    Pk always has the same mix up : softfeint into top dagger bleed or GB.
    As her heavies or 2nd hit of the zone doesn't force any réaction, any correct player can just put his guard in the good direction and wait for the dagger light parry or simply CGB.

    She can use her zone mix up more often now but this is a poor buff considering this mix up is still bad.

    To be perfect her zone second part should be UB .
    I was not speaking of her zone mix up to dagger cancel. Im seeing it more viable with hard feints. A typical current mix Up I use with her is the side light to top heavy finisher soft feinted to gb or to side dodge attack. The top finisher animation starts and often catches people. I can see a path to instread hard feint and then zone. Currently hardfeinting anythibg to the zone is very stamina costly and only possible with full stamina. With it only costing 40 (if cancelling second hit) I can now try hard feint mix ups to work it in more often.
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  2. #32
    Originally Posted by Knight_Raime Go to original post
    I'm not going to say these changes were enough for her. Nor am I pretending that her being a passive assassin is boring. I'm saying that all of these buffs to her are meaningful if you understand her kit on a deep level. Wether or not she needs a play style change (from passive to aggressive) is a different debate entirely. But it seems for now that the devs want to keep her as the passive assassin. So suggestions should be made on how to make that style of play more fleshed out for her. Rather than trying to rework her entirely.
    Not want to make a joke about your post, but what is a passive assassin? Someone who watches their enemies die in old age, then collects the bounty? Or this?

    Because, well, it is extremely inefficent conception in 4v4. Vanguards' duty is taking zones and pushing the frontline in direct assault, heavies keep zones safe, while assassins should take the flanks. The current pk can just be turtled out in 4v4 by any other character for a very long time, long enough for any reinforcement to come, or revenge to set up. Their conception was an extremely fast and mobile character who can kill you quicky, but can be killed just as quickly, they did not live up to that. That is why I say she needs an unblockable or better softfeints,
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  3. #33
    Originally Posted by pure_energist Go to original post
    I was not speaking of her zone mix up to dagger cancel. Im seeing it more viable with hard feints. A typical current mix Up I use with her is the side light to top heavy finisher soft feinted to gb or to side dodge attack. The top finisher animation starts and often catches people. I can see a path to instread hard feint and then zone. Currently hardfeinting anythibg to the zone is very stamina costly and only possible with full stamina. With it only costing 40 (if cancelling second hit) I can now try hard feint mix ups to work it in more often.
    PK feint into GB or Dodge from her heavies can be softfeinted.
    And anyway, it doesn't work . Her heavy doesnt force any réaction which let her opponent free To wait the time to CGB or parry.
    Dagger bleed is fast but always from the top and her dash attack even softfeinted are so predicatable that even a beginner can parry it.

    To me these mix up are only a little effective if mixed with real heardfeint such as heavy finisher feinted for a light or her zone.
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  4. #34
    The fact that people think she's good for 4s because of her bleed have obviously never played her. Her lights and bleeds (the only viable things about her, if you can call it that) make the enemy get revenge ridiculously faster than normal, making a death sentence for the whole team. Not only that, the "high damage" she gets from the bleed is completely negated by Revenge, Healing Banners (heals faster than the bleed can damage them, even on gb stab), that major Heal feat everyone runs with, controlled zones, and killing PK even if PK dealt more than enough bleed damage to them to kill them in the first place.

    But yea sure, keep her weak. It's not like Berserker or Shinobi have a lot of damage or anything, right?
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  5. #35
    Originally Posted by illyrian_king Go to original post

    even in tier lists she is around low a.

    She is mediocore.
    pk in a tier 🤣🤣🤣🤣
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  6. #36
    Tierlists where she is placed above B were made by unskilled players. Low B or high C, that is the question (if B means useful and C means situationally viable, I would pick C). The heroes not clearly stronger than her are raider, nobushi, aramusha (he is stronger though, but not clearly), lawbringer (bit stronger than her), centurion, and she gets a favorable match against shinobi and gladiator, but not by much. Others are well above her league.
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  7. #37
    I agree, these minor changes will do nothing to improve her pick rate. She still is missing many tools that are now much more prevalent in other hero kits; unblockables, undodgeables, bashes, counter attacks, etc. that a few number tweaks just aren't gonna fix. When she was op, her numbers alone may have been enough, but she was OP back when the game was turtle based, and those tools listed above weren't as prevalent. As For Honor has moved into an Effective Offense meta to undo the Turtle meta, heroes that have been reworked and introduced that have those tools in spades greatly overshadow heroes that haven't meaningfully been reworked into this new paradigm. There is simply no reason to bother with legacy heroes that are outclassed by the newer ones made for a more offensive meta.
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  8. #38
    ubi. buffing her damage a bit changes nothing. pk s moveset is not in tone with the new heroes. she is way to predictable even with the softfeints and cancels she has. high tier players will parry dagger cancels like a walk in the park and its impossible to gb them. she needs a moveset rework/tweak
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  9. #39
    Sad to see (for the second time now) she was "reworked" at the same time as another hero and said other hero was given viable options to their kit while PK wasn't
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  10. #40
    ChampionRuby50g's Avatar Senior Member
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    Do you read? PK didn’t get a rework.
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