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  1. #21
    Originally Posted by Illyrian_King Go to original post
    It was never called a "Rework".

    That freaky little girl is already fine with her unreactable lights, zone and heavy cancles into gb or dagger.

    Git gut.
    "Unreactable lights" and YOU'RE telling HIM to "git gud"? That's funny
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  2. #22
    Yeah. I killed a pk easily yesterday after a solid two months break, I reacted to basically everything she did. I think she wasn't one of the bests, but neither was me with my conqueror, it the main difference was the hero we chose. I had at least 50 health left at the end of all round I won, so this damage change wouldn't have made a difference.
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  3. #23
    I like how 6 MONTH of "close look" resulted in a few stat tweaks, and all the feedback from numerous sources and constructive suggestions from professional players be damned.

    Piss off and go buy some more skins and steel sheeple! No one cares what you think.

    Would you stop with hipocricy allready about listening to community and... ah F it I'm done
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  4. #24
    Ubi, she will still have the same problem she has right now.

    -No way to open an opponent. She doesn't have any unblockables, bashes, hyperarmor, or even a basic counter attack move, which would be nice to have considering she is specifically labelled "counter attacker". No, dodge heavies do not count.
    -No damage, not even with the buff. At least go midway between what damage she used to have and what she has now.
    -Too much emphasis on bleed. Even if you do more than enough damage to kill your opponent, they will still be alive and can even get revenge which will completely negate that bleed entirely. Give it some sort of unique mechanic, like how Nobushi does more damage on bleed and Shaman gets to heal.
    -Nothing chains. When she does a bleed dagger, that's it. That's the end of the combo even if it was the only hit. Simply make the bleed dagger the first hit in the next chain.

    Provide at least 3 of those things and she will be in a good state.
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  5. #25
    These changes are a good start imo. Sure, the small damage buffs to some attacks might seem minor. But you guys need to remember how often her numbers were tweaked. This is because bleed damage and how often you can re apply said damage makes it very hard for them to properly balance her damage output. They've tried nerfing both her raw attacks and her bleed at some point. and have also buffed both of them at some point.

    The "rework" she received in the past shot her ability to stack bleed through the roof. As prior to their changes she had two "different" bleeds. And they didn't play nice. You couldn't stack them. So you were stuck to applying only one of them repeatedly. (see Jbirse's old pk guide for proof of this.) Anyway, so it's understandable why the damage buffs she got were minor. It's really something we have to see them play out.

    The ability to get that harder hitting heavy on light parry and a side heavy on GB's are HUGE for her because she always struggled to get executions. 90% of her kills post rework was from bleed alone. This makes it very hard for pk to have presence in 4's because she'd always have to retreat to get health at owned capture points. This out right means she can actually apply pressure in team fights. Because she can now clean up with executions. Not only is this enabled with light parries but also because her soft feint to GB covers up people dodging her dagger cancels on the heavy attack indicator instead of reading what pk is doing.

    Finally the stamina buff is actually important. This allows her to use her zone more frequently as quick kills. Even off of GB. meaning she can respond to a threat quicker. The prior stamina cost meant it would be very predictable when she'd likely zone to finish you off. Because you'd always want to avoid going OOS. Being able to use 3 zones now before going oos is actually really good.

    I'm not going to say these changes were enough for her. Nor am I pretending that her being a passive assassin is boring. I'm saying that all of these buffs to her are meaningful if you understand her kit on a deep level. Wether or not she needs a play style change (from passive to aggressive) is a different debate entirely. But it seems for now that the devs want to keep her as the passive assassin. So suggestions should be made on how to make that style of play more fleshed out for her. Rather than trying to rework her entirely.
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  6. #26
    Originally Posted by Goat_of_Vermund Go to original post
    Her overall look after this rework:

    One of the lowest damage and punishes. No unblockables nor any special moves, like melee or stances. Dodge attacks, dagger cancels and succesful heavies don't start chains. Only three existing chains for her. Low range. Above avarage speed. With her high recovery dodge attacks, bad mobility. No real mixups.

    I wrote it down several times, here it is again.

    She was strong because her former light parry punish was 49 damage, and it could be done by a zone input. The zone itself dealt 20 damage, which was guaranteed on heavy parries, and it was probably the safest option. Her dodge attack punishes were greater than the best fullblock punishes currently in the game. This made her a heavy character, something that just stands there, and you don't want to get close to her because you will slowly lose hp, but at the same time, your attacks have insane consequences (especially when her gb was better and it was a thing on parries). She was a strong turtle, with safe but slow offense (her zones mostly met static guard).

    Now, her damage is well below avarage, her turtle part is lost. Only the no existing damage part remains. You nerfed her during the Summer, it took 2-3 months to confess you see problems, and your solution is giving back 1-3 damage from the 20 removed. That is not the problem with her, her parry punishes are already strong for an assassin. The problem is, she is not one, she doesn't have this insane, volatile pressure. I wrote more topics about how to give it to her, and all you could came up with is a token buff. You seriously think it will change anything? Because it looks like a simple token gesture, not even a very polite one.
    While i agree PK would have deserve more, as a bash or an UB, people have to stop saying he dmg are low, they aren't.
    Her heavies are now 23dmg + bleed and 27 dmg in chain + bleed. As bleed are 15dmg if i am correct then it is 38 dmg and 42dmg … this still Above average and not below .
    Her dodge attack are 17dmg + bleed which is still far above average and even the best dmg of the game with a dodge attack.
    Her lights are 14 - 14 now, that's average considering the 2nd is 400ms.
    Her Zone does 15dmg for a 400ms mooves.

    So, Don't get me wrong, PK is still in a bad state because her mix up option are pretty easy to handle and she should have got more.

    But in terms of dmg she is fine.
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  7. #27
    Even the Warlord got few new strings during "minor changes phase", it wasn't even a ''revork" and he got more changes to his kit than PK during her so called full fledged revork phase. (WTF!? it's not even funny) but PK can F off with simple stat changes TWICE.

    Oh yeah good luck waiting for the next "Revork" for another 6 month if not more. I'm done with this game.
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  8. #28
    Originally Posted by Knight_Raime Go to original post
    These changes are a good start imo. Sure, the small damage buffs to some attacks might seem minor. But you guys need to remember how often her numbers were tweaked. This is because bleed damage and how often you can re apply said damage makes it very hard for them to properly balance her damage output. They've tried nerfing both her raw attacks and her bleed at some point. and have also buffed both of them at some point.

    The "rework" she received in the past shot her ability to stack bleed through the roof. As prior to their changes she had two "different" bleeds. And they didn't play nice. You couldn't stack them. So you were stuck to applying only one of them repeatedly. (see Jbirse's old pk guide for proof of this.) Anyway, so it's understandable why the damage buffs she got were minor. It's really something we have to see them play out.

    The ability to get that harder hitting heavy on light parry and a side heavy on GB's are HUGE for her because she always struggled to get executions. 90% of her kills post rework was from bleed alone. This makes it very hard for pk to have presence in 4's because she'd always have to retreat to get health at owned capture points. This out right means she can actually apply pressure in team fights. Because she can now clean up with executions. Not only is this enabled with light parries but also because her soft feint to GB covers up people dodging her dagger cancels on the heavy attack indicator instead of reading what pk is doing.

    Finally the stamina buff is actually important. This allows her to use her zone more frequently as quick kills. Even off of GB. meaning she can respond to a threat quicker. The prior stamina cost meant it would be very predictable when she'd likely zone to finish you off. Because you'd always want to avoid going OOS. Being able to use 3 zones now before going oos is actually really good.

    I'm not going to say these changes were enough for her. Nor am I pretending that her being a passive assassin is boring. I'm saying that all of these buffs to her are meaningful if you understand her kit on a deep level. Wether or not she needs a play style change (from passive to aggressive) is a different debate entirely. But it seems for now that the devs want to keep her as the passive assassin. So suggestions should be made on how to make that style of play more fleshed out for her. Rather than trying to rework her entirely.

    I agree. The stamina buff opens up mix ups with her zone that would previously go oos. With her zone being 400ms its a great mix up opener or finisher.
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  9. #29
    Originally Posted by pure_energist Go to original post
    I agree. The stamina buff opens up mix ups with her zone that would previously go oos. With her zone being 400ms its a great mix up opener or finisher.
    This is good she can use it more, but in no ways this is a great mix up.
    Pk always has the same mix up : softfeint into top dagger bleed or GB.
    As her heavies or 2nd hit of the zone doesn't force any réaction, any correct player can just put his guard in the good direction and wait for the dagger light parry or simply CGB.

    She can use her zone mix up more often now but this is a poor buff considering this mix up is still bad.

    To be perfect her zone second part should be UB .
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  10. #30
    When I saw how her damage buff was and how my main (warlord) was able to take her down to pretty much a bar in two side heavies... I chuckled. They need to give her five damage and not two on heavies and 3 on lights. Not just the heavy finishers that are hard af to get off. At least they’re helping these char for once tho.
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