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  1. #11
    ChampionRuby50g's Avatar Senior Member
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    Stop calling it a rework. It was never a rework, just a buff. Wait and see how it performs, and if it’s still bad then Ubi will cop it from PK mains again and do something in Season 12.
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  2. #12
    Charmzzz's Avatar Senior Member
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    First "Rework" was a hidden nerf, some bugfixes and nothing else. Then she was "closely watched" for 6 months, being at the bottom in every mode. Now they buff her LIKE THIS!? Wow, I didn't play since Marching Fire because of several reasons (PK being ignored, play new characters or gtfo mentality...), and now I will uninstall as soon as I am back home today.

    Cya guys, won't come back to the Forums either.
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  3. #13
    I will reinstall for BP, and now at least when I play pk, I won't have to feel bad if I abuse zones and optionselects. Cause that was the intention with the stamina buff, wasn't it?
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  4. #14
    UbiInsulin's Avatar Community Manager
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    Originally Posted by ChampionRuby50g Go to original post
    Stop calling it a rework. It was never a rework, just a buff. Wait and see how it performs, and if it’s still bad then Ubi will cop it from PK mains again and do something in Season 12.
    Correct, it was never called a rework. These were just changes. As we said in the patch notes:

    Developer Comment: The goal of these Peacekeeper changes is to improve the ability for Peacekeeper to perform enough damage in striking, get kills, and get executions. Before Peacekeeper’s damage was lowered in Season 6, she was very strong – now that she has useful Dagger Cancels, we’re trying to find that mid-point where damage is good enough, but not quite as high as before.
    It's a tweak to strengthen her, but not send her right back to where she was before. Whether it's successful for not is something we welcome discussion on.
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  5. #15
    Originally Posted by UbiInsulin Go to original post
    Correct, it was never called a rework. These were just changes. As we said in the patch notes:



    It's a tweak to strengthen her, but not send her right back to where she was before. Whether it's successful for not is something we welcome discussion on.
    To be truly viable she needs new tools (and by "new" I mean the tools that almost every other Hero, including assassins, have at least one or more of), not slight buffs to damage and stamina (though that will help!). She was OP for the wrong reasons on release and is now underpowered for the wrong reasons. She's never been in a balanced place and it's sort of ridiculous given the game has existed for 2 years.
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  6. #16
    Originally Posted by UbiInsulin Go to original post
    Correct, it was never called a rework. These were just changes. As we said in the patch notes:



    It's a tweak to strengthen her, but not send her right back to where she was before. Whether it's successful for not is something we welcome discussion on.
    A tweak to strengthen her? I just dont see how a mediocre 2+ damage to heavies and a 1+ to a light strenthgens her.

    And the stamina tweak is rather poor and pointless if she cant even do any decent damage
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  7. #17
    Her overall look after this rework:

    One of the lowest damage and punishes. No unblockables nor any special moves, like melee or stances. Dodge attacks, dagger cancels and succesful heavies don't start chains. Only three existing chains for her. Low range. Above avarage speed. With her high recovery dodge attacks, bad mobility. No real mixups.

    I wrote it down several times, here it is again.

    She was strong because her former light parry punish was 49 damage, and it could be done by a zone input. The zone itself dealt 20 damage, which was guaranteed on heavy parries, and it was probably the safest option. Her dodge attack punishes were greater than the best fullblock punishes currently in the game. This made her a heavy character, something that just stands there, and you don't want to get close to her because you will slowly lose hp, but at the same time, your attacks have insane consequences (especially when her gb was better and it was a thing on parries). She was a strong turtle, with safe but slow offense (her zones mostly met static guard).

    Now, her damage is well below avarage, her turtle part is lost. Only the no existing damage part remains. You nerfed her during the Summer, it took 2-3 months to confess you see problems, and your solution is giving back 1-3 damage from the 20 removed. That is not the problem with her, her parry punishes are already strong for an assassin. The problem is, she is not one, she doesn't have this insane, volatile pressure. I wrote more topics about how to give it to her, and all you could came up with is a token buff. You seriously think it will change anything? Because it looks like a simple token gesture, not even a very polite one.
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  8. #18
    Originally Posted by Goat_of_Vermund Go to original post
    Her overall look after this rework:

    One of the lowest damage and punishes. No unblockables nor any special moves, like melee or stances. Dodge attacks, dagger cancels and succesful heavies don't start chains. Only three existing chains for her. Low range. Above avarage speed. With her high recovery dodge attacks, bad mobility. No real mixups.

    I wrote it down several times, here it is again.

    She was strong because her former light parry punish was 49 damage, and it could be done by a zone input. The zone itself dealt 20 damage, which was guaranteed on heavy parries, and it was probably the safest option. Her dodge attack punishes were greater than the best fullblock punishes currently in the game. This made her a heavy character, something that just stands there, and you don't want to get close to her because you will slowly lose hp, but at the same time, your attacks have insane consequences (especially when her gb was better and it was a thing on parries). She was a strong turtle, with safe but slow offense (her zones mostly met static guard).

    Now, her damage is well below avarage, her turtle part is lost. Only the no existing damage part remains. You nerfed her during the Summer, it took 2-3 months to confess you see problems, and your solution is giving back 1-3 damage from the 20 removed. That is not the problem with her, her parry punishes are already strong for an assassin. The problem is, she is not one, she doesn't have this insane, volatile pressure. I wrote more topics about how to give it to her, and all you could came up with is a token buff. You seriously think it will change anything? Because it looks like a simple token gesture, not even a very polite one.
    I feel so bad for the legions of people who have taken the time to sit down and suggest genuine edits/reworks to Heroes on Steam, here, and reddit (and there was very often symmetry between suggestions from different people/communities). The devs and forum mods have repeated for 2 years that they want player feedback. It's rarely reflected in the game though. The competitive players they bring to their office even say most of the time their input is ignored.

    Yeah this is putting a bandaid on PKs wound. She was nerfed hard by dodge normalization and the parry/GB changes - then they took a huge nerf hammer to her individually. As new Heroes are introduced and old ones are given real reworks, she has become increasingly distant from the rest of the cast in how their kits work and what options they have.

    Now the devs are giving her a tiny piece of the FH pie as a "sorry," while new Heroes (Wu Lin, Vortiger, Shaman, HL) have entire pies of their own!
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  9. #19
    And it's also important to note that her various amounts of unique tools giving her identity slowly became common: her mobility and speed became avarage between all assassins, her dagger cancel was given to shaman with better options, and while the shinobi, the shaman and the nuxia were all built on her, she was left behind. Her bleed does nothing, it could very well be instant damage because it only gives her disadvantages, no advantages. With these changes, at least one or two from this list should be given to her:

    - Some kind of melee or unblockable attack
    - Pressuring tool against bleeding opponents
    - Dagger cancel, feint and dodge out option on dodge attacks, which also start chains.
    - Dagger cancel and Deep gouge starting chains.
    - Every possible 3 parts chains given to her, or at least two more chains (I don't get why it isn't a thing right now).


    And even these changes wouldn't raise her nearly high enough to compete with the real strong characters. The berserker was, for example, stronger than her even before the berserker buff, only the old broken pk damage could make her the winner, since she came out from the hyperarmor trades on the top.
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  10. #20
    Originally Posted by Illyrian_King Go to original post
    She was the most OP Hero during all that time, because she combined damage, mobility and highest speed across the board.

    Now she lost some mobility and damage, but kept speed with improved access to her lowered damage with her cancels. She is mediocore.

    Even in tier lists she is around low A.

    She is mediocore.
    She was OP long time ago when there aren't reworked or new heroes, on their background she looks very pathethic, just think about Zerker and Monk or at least Nuxia.

    Now she is near trash hero and she won't change her place nor in winrate/pickrate matrix, nor in the tier list, then why is this buff exist at all?
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