🛈 Announcement
Greetings! Far Cry forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game.
  1. #1

    Map Editing Suggestions & Question

    Hello, I LOVE the map editor for Far Cry 5 yet feel it is missing key features that would perfect it, some of which are already present in FC5's campaign world.
    Here are my suggestions:


    ---Map area---
    -2x2 or even 4x4 sized terrain square maps (current is 1x1)
    -Add ability to make custom backdrops OR a "Sky Camera" feature (backdrop becomes radial view of anywhere on map
    the camera is placed), allowing for particle effects such as dust, water, fire, smoke and the nuclear explosion should you want one in the distance. (Separate map area may need to be implemented for either of these.)
    -Multiplayer collaboration mode


    ---Objects---
    -Assets of New Dawn added
    -Tree and bush individual models placeable on any object, not just terrain
    -Block editor/resizer
    -Add transparent glass as custom texture for blocks
    -Add mirror object or custom texture for blocks that reflects everything in front
    -Make lakes cylindrical and have customizable waves like with the main water level
    -Add larger spheres, cylinders, tubes and triangles
    -More ship flags, ship models and sails added from Assassin's Creed Black Flag, and/or incorporate similar assets from Ubisoft's Skull & Bones post-release
    -Make water currents and waterfalls you can rotate
    -Make lake boxes, if viewed from sides, visibly show the inside of the water including wavy reflections and murkiness, similar to an aquarium


    ---Environment---
    -Add ability to make areas pitch-black dark requiring a flashlight (please also add)
    -Make backdrops completely fill in space between them (city backdrop needs generic flat street appearance)
    -Make painting tool which simply functions as a custom graffiti on any surface, terrain or object (for example if you want Chinese characters for signs in a Chinatown map)
    -Add different weather effects like dust storm, blizzard or intense rain to go with "Stormy"
    -Better render distance of light sources like omnilight and spotlight
    -Add variety of reflection management styles like city or desert


    ---Gameplay---
    -Racing mode (seen in New Dawn)
    -Make navmesh tile generation faster
    -Ability to mark which AIs can be hostile or friendly to you (example: Vulturez in Dead Living Zombies)
    -Improve budget on Team Deathmatch type maps, specifically not letting buildings with detailed interiors take up too much of the Memory & Texture meters.


    -----------------------------------------------------------------------------------------

    I feel the map editor might forever be an obscure feature, yet are there any chances that this amazing tool will
    be a huge selling point for the Far Cry series, especially if it one day expands to a fully-fledged modding tool
    for Ubisoft games? Hell, give me an 8x8 map with these features and I can make a whole other Far Cry world!

     1 people found this helpful
    Share this post

  2. #2
    I would also like to see some improvements in the omnilight/spotlight and the use of a flashlight. The important part about the lighting is that it should not reflect into an adjacent room if there is a wall placed in between. The reflection of light is terrible since there appears to be no coding to kill the reflections if another object such as a generic wall is placed in between.

    Everything else you mentioned are just aesthetics though.

    What about adding anything where we can create gameplay like keys or keycards, doors only unlockable with certain keys, notes or letters that can be picked up and read, narrative boxes we can add words to at the beginning and end of levels, level-linking so you make a map and reach the extraction or whatever the game is and it automatically loads up your next created level? How about adding a way to make cutscenes?

    How about adding a way to make our own textures on generic pieces?

    How about adding ways to customise enemy difficulty, or gun power, adding doors that can only be destroyed by certain explosives, objects that need to be collected before the level can be completed? How about some freedom to make whatever the hell we want to?

    We have thousands of objects in the map-editor and totally and utterly limited in game modes. I don't want a level-editor, I want a game-editor.
     1 people found this helpful
    Share this post