Map Editing Suggestions & Question
Hello, I LOVE the map editor for Far Cry 5 yet feel it is missing key features that would perfect it, some of which are already present in FC5's campaign world.
Here are my suggestions:
---Map area---
-2x2 or even 4x4 sized terrain square maps (current is 1x1)
-Add ability to make custom backdrops OR a "Sky Camera" feature (backdrop becomes radial view of anywhere on map
the camera is placed), allowing for particle effects such as dust, water, fire, smoke and the nuclear explosion should you want one in the distance. (Separate map area may need to be implemented for either of these.)
-Multiplayer collaboration mode
---Objects---
-Assets of New Dawn added
-Tree and bush individual models placeable on any object, not just terrain
-Block editor/resizer
-Add transparent glass as custom texture for blocks
-Add mirror object or custom texture for blocks that reflects everything in front
-Make lakes cylindrical and have customizable waves like with the main water level
-Add larger spheres, cylinders, tubes and triangles
-More ship flags, ship models and sails added from Assassin's Creed Black Flag, and/or incorporate similar assets from Ubisoft's Skull & Bones post-release
-Make water currents and waterfalls you can rotate
-Make lake boxes, if viewed from sides, visibly show the inside of the water including wavy reflections and murkiness, similar to an aquarium
---Environment---
-Add ability to make areas pitch-black dark requiring a flashlight (please also add)
-Make backdrops completely fill in space between them (city backdrop needs generic flat street appearance)
-Make painting tool which simply functions as a custom graffiti on any surface, terrain or object (for example if you want Chinese characters for signs in a Chinatown map)
-Add different weather effects like dust storm, blizzard or intense rain to go with "Stormy"
-Better render distance of light sources like omnilight and spotlight
-Add variety of reflection management styles like city or desert
---Gameplay---
-Racing mode (seen in New Dawn)
-Make navmesh tile generation faster
-Ability to mark which AIs can be hostile or friendly to you (example: Vulturez in Dead Living Zombies)
-Improve budget on Team Deathmatch type maps, specifically not letting buildings with detailed interiors take up too much of the Memory & Texture meters.
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I feel the map editor might forever be an obscure feature, yet are there any chances that this amazing tool will
be a huge selling point for the Far Cry series, especially if it one day expands to a fully-fledged modding tool
for Ubisoft games? Hell, give me an 8x8 map with these features and I can make a whole other Far Cry world!
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