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  1. #1
    Goo-Goo-Man's Avatar Senior Member
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    DZ random extraction points

    Admittedly the one thing that is slightly worrying is the current extraction mechanic via helo. How about, in addition to the helo extraction, alternative extraction points are introduced, each with their own unique mechanic, akin to Escape from Tarkov. One could for example have a tunnel extraction or the like. This will provide an alternative to the current homing beacon helo extraction mechanic and in all probability almost guarantee a heightened chance of a successful extraction if one has more options to extract.

    Then again, might be too late at this stage to contemplate such a deviation from the gameplay mechanic.
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  2. #2
    The point of calling an extraction is to alert everyone where you are, and that you have loot, so tension/conflict is created. Otherwise, there is no in-game reason why you couldn't just walk out of the DZ with your loot through a checkpoint, or even why the extractions have to be done on the same spots every time.

    Besides, they already made it that some items in the DZ are not contaminated and yours to keep the moment you pick them up.
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  3. #3
    Goo-Goo-Man's Avatar Senior Member
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    Yes.

    The alert can still be created with a Tunnel extraction, for example.

    The purpose of this added extraction point would provide an alternative dynamic. At present it is too easy to intercept an extraction - sort of like a lamb to the slaughter.
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  4. #4
    gt2k's Avatar Senior Member
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    Originally Posted by Goo-Goo-Man Go to original post
    Yes.

    The alert can still be created with a Tunnel extraction, for example.

    The purpose of this added extraction point would provide an alternative dynamic. At present it is too easy to intercept an extraction - sort of like a lamb to the slaughter.
    If they escape or run when they see players and they make it near a checkpoint it is over for the rogues.
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  5. #5
    Goo-Goo-Man's Avatar Senior Member
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    Originally Posted by gt2k Go to original post
    If they escape or run when they see players and they make it near a checkpoint it is over for the rogues
    Well if your situational awareness is that bad that you get lured into the turrets kill-zone then you deserve a free ride back to the checkpoint for a fresh spawn.
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  6. #6
    gt2k's Avatar Senior Member
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    Originally Posted by Goo-Goo-Man Go to original post
    Well if your situational awareness is that bad that you get lured into the turrets kill-zone then you deserve a free ride back to the checkpoint for a fresh spawn.
    Where did I say that the rogues would die? I said it was over for them meaning they can't get to the player with the loot.
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  7. #7
    This may be needed to protect the campers from ruining the game for themselves.

    I have said it in another thread that the checkpoint turrets are for the benefit of the rogues as much as the non-rogues. The turrets are a strong force to push the action, of which rogues are the center of, towards the center of the map. It prevents them from wasting their own time by camping a spawn and often never encountering each other. If the rogues are now going to waste their own time camping an extraction point, it may sadly be needed to go with a solution like this. In a lot of ways to prevent them from ruining the game for themselves.

    Rogues from the Division 1 are so used to being in a huge DZ with what can feel like no people. Or when there are people near them, facing a dogpile. A lot of the things that has some people upset are actually for their benefit.

    There is so much to do in the DZ and some much we haven't been told about. Camping a checkpoint or extraction point is really a sad use of time. There is so much action and adventure to be had in the DZ, why sit and camp? Really, why?
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  8. #8
    gt2k's Avatar Senior Member
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    Originally Posted by TimesLostArc Go to original post
    This may be needed to protect the campers from ruining the game for themselves.

    I have said it in another thread that the checkpoint turrets are for the benefit of the rogues as much as the non-rogues. The turrets are a strong force to push the action, of which rogues are the center of, towards the center of the map. It prevents them from wasting their own time by camping a spawn and often never encountering each other. If the rogues are now going to waste their own time camping an extraction point, it may sadly be needed to go with a solution like this. In a lot of ways to prevent them from ruining the game for themselves.

    Rogues from the Division 1 are so used to being in a huge DZ with what can feel like no people. Or when there are people near them, facing a dogpile. A lot of the things that has some people upset are actually for their benefit.

    There is so much to do in the DZ and some much we haven't been told about. Camping a checkpoint or extraction point is really a sad use of time. There is so much action and adventure to be had in the DZ, why sit and camp? Really, why?
    It is easy to kill players coming out of the checkpoint/ safe houses. That few seconds and you can shock or grenade them and send them right back. Yes I used to do that and it is boring after a while.
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  9. #9
    Ubi-RealDude's Avatar Community Manager
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    Originally Posted by Goo-Goo-Man Go to original post
    Admittedly the one thing that is slightly worrying is the current extraction mechanic via helo. How about, in addition to the helo extraction, alternative extraction points are introduced, each with their own unique mechanic, akin to Escape from Tarkov. One could for example have a tunnel extraction or the like. This will provide an alternative to the current homing beacon helo extraction mechanic and in all probability almost guarantee a heightened chance of a successful extraction if one has more options to extract.

    Then again, might be too late at this stage to contemplate such a deviation from the gameplay mechanic.
    Considering the underground, stealthy extractions, how would this impact Rogue players? What would make a player ever want to do a helicopter extraction? What might the drawbacks be for both PvE and PvP players of this safer extraction?
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  10. #10
    Goo-Goo-Man's Avatar Senior Member
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    Originally Posted by Ubi-RealDude Go to original post
    Considering the underground, stealthy extractions, how would this impact Rogue players? What would make a player ever want to do a helicopter extraction? What might the drawbacks be for both PvE and PvP players of this safer extraction?
    They should not be safer. On the contrary, they should be more dangerous, more risky, the price you pay for not having your extraction advertised via a noisy helo inbound to a landing pad. Rogue players will have to work a bit harder intercepting players wanting to extract if there are alternative extraction points that are not obvious, especially considering the size of the DZ’s.
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