i am wondering if the Devs implemented all weapons from the Division 1 with all latest updates from the beginning??
i think they will strip the weapons to a lower amount than Div 1. so please Ubisoft and Massive bring all weapons from Div 1 back at Launch in div 2 !!
Here is what I found by searching.
https://www.altchar.com/head-shots/5...-and-some-gear
What were some of your go-to's or personal favorites from The Division? How might newer weapons being added in impact the feel of the game for you?Originally Posted by NoVa_Erk Go to original post
I’m not the OP, but since you’re asking, a variety of weapons makes the game feel more personal and customizable. Even if stats are very close to weapons already in the game, adding new weapons can be a high-reward, low cost implementation. Many players have favorites and seeing them in a game you like makes it that much more enjoyable.
My top two requests would be:
Tavor SAR or X95. The Tavor is an outstanding weapon, which could have stats basically identical to an M4, but provide more individuality.
SIG Sauer P226/ P229/ P320 (the military designation is M17 and M18, for the full-size and Compact, respectively). The Division needs better handgun representation from SIG. The P320 is now the standard issue sidearm for all four branches of the Armed Forces. The P229/ P226 have been standard issue for the USN SEALs, FBI, Secret Service, Homeland Security/ Sky Marshall’s, etc. They simply feel missing from a game in this setting, particularly one that takes place in DC.
Tavor SAR with P320 Compact:
Specs on the Tavor:
18" barrel w/ Surefire muzzle brake
Gearheadworks short "razorback rail"
Troy Industries BUIS
Trijicon TA11H-G 3.5x ACOG scope on Borbo mount
RPM Precision handguard
Note: if the Devs need any info on SIG pistols or the Tavor, I am happy to oblige. I'm a certified SIG Sauer LE armorer (not employed by SIG)
if your list is right there are so many weapons missing in the div 2. i mean everyone has its own loved weapon from the division 1 and they may think all their loved weapons will be in the division 2.Originally Posted by Albator_IIII Go to original post
if not, it would be really annoying and sad for them, me too!!
https://de.wikipedia.org/wiki/MPT-76...ault_Rifle.jpg
https://vignette.wikia.nocookie.net/...20170713125302
The MPT-76 (stands for Turkish: Millî Piyade Tüfeği, English: National Infantry Rifle)[6][7] is a modular rifle designed by MKEK Kalekalıp and produced by MKEK to meet the demands of the Turkish Armed Forces and to replace its aging Heckler & Koch G3 battle rifles due to most of them being near the end of their service life.[8][9] The MPT-76 was designed for robust high altitude, all weather combat, capable of functioning in extreme hot and cold weather. The MKEK MPT is a rifle intended to take abuse and extreme mistreatment and still maintain high accuracy and reliability in order to survive in true battle environments.[4][10] The Turkish government has invested US$22 million into the project.[8]
Description from Wikipedia
Ok, I've never really been one for guns, but this gun looks really cool.Originally Posted by Jedi5150 Go to original post
- Scottie
Thanks Scottie, I appreciate it!Originally Posted by UbiSc0ttie Go to original post![]()
NP! @Jedi5150Originally Posted by Jedi5150 Go to original post
Personally, I don't have any favorite weapons. However, I was a big fan of the LMGs the last time I played The Division. I wish I would've gotten into snipers, but that never happened.
- Scottie
I feel your pain. I’ve never been good with sniper rifles in any game, ever (maybe the result of being in the “over 40 crowd” of gamers, without good twitch skills). LMG’s were my favorite in TD1 as well, in fact I just started playing it again and still gravitated to the LMG. Assault rifles are my second favorite. The gun I’ve always wished I played better are shotguns. 99% of the games out there reduce the shotgun’s effective range WAY shorter than is realistic. I understand the reason why...it’s hard to balance a very powerful weapon without making it suffer in some regard. Still, they give shotguns such a short range as to be completely useless (when playing realistically, as opposed to face tanking). Hopefully it’s not bad form to mention another game in this forum, but only one game has truly gotten shotguns right, and that is Escape from Tarkov. Their range and damage modifiers feel incredibly realistic in that game, based on my experience with wound ballistics. Long enough range to be effective, but not so long they feel overpowered.Originally Posted by UbiSc0ttie Go to original post