Since two years (706 days), at least 2 threads about broken moves appeared every week. Which make 202 thread about it, and look at the state of For Honor...
We can apply the same method to the Warden SB and nothing changed in months..
Now, we all should know that they don't care about what we say here..
Disagreeing is ok. I can respect real opinions. But when anyone tells me to magically read minds, i consider them as trolls. I also explained why the "turtle meta" is not an excuse.Originally Posted by UbiInsulin Go to original post
Warden's SB can stay unreactable and prevent turtle meta even after a massive nerf. As i mentioned before, Warden players do not need to deal with the move sets of the others because they can keep a constant pressure with their long range guessing game spam. Only Shinobi and Warlord can defeat a Warden by using skill. But you decided to nerf them.
A simple way to fix this problem is to give the SB much higher stamina cost. It can be spammed nonstop with almost no stamina cost.
To prevent it from being a very long range guessing game, the range of uncharged and partially charged SB should be reduced. It should still be longer than the guardbreak range+back dodge range.
I agree Warden SB is an OP moove. And it guaranteed a Top heavy which is ridiculous. At least it should only guaranteed a side one.Originally Posted by Liduras Go to original post
But man so many others broken things currently :
-Warden SB
-Conq
-Raider unlock zone
-Zerk offense
-HL Kick Grab
-JJ aoe DMG and feats
Hope Vortiger doesnt bring new cancer mooves.
I don't think the Shoulder Bash being cancellable is really the issue but I feel that the charged Shoulder Bash shouldn't guarantee a 40dmg heavy. The reward is too high for the relatively low risk involved. I'm okay with it wall-splatting and giving a free heavy then.
I agree that it's a guessing game since the SB tactic is really a 50-50. If you dodge too soon you get hit by the charged SB for a guaranteed 40dmg heavy. If you dodge too late you get hit by the short SB for two guaranteed lights.
For Honor needs to return to skill by fading out 50-50s, vortexes, abusive unlock tech, unpunishable characters, OP parry punishes, and nerfing or removing light spam.
They are probably looking at this flawed matchup list: https://docs.google.com/spreadsheets...8vwh4/htmlviewOriginally Posted by Corentin10111 Go to original post
The part about Warden in that list is probably made assuming that Warden will always fight at close range against Zerker and Conqueror, and long range against Shinobi and Warlord.
For example, they say Conqueror has a positive matchup against Warden because his bash counters Warden's bash. But Warden can simply go out of Conqueror shield bash range by dodging back after a GB and/or unlock running, and spam his guessing game. Conqueror has no move to catch someone running away.
In the list, Gladiator also has a positive matchup against Warden. Because his bash from forward/side dash is faster than SB and his zone is unpunishable. But Warden can easyly get out of his range and spam his guessing game.
Just because that list and the tier list are made by top players in the tournament, they are assumed to be entirely true. The mechanics of this game is not hard to understand. What really seperates the top players from the other high level players is their reaction times, luck and spamming only the most OP moves, not their intelligence. I hope Ubi will understand this and stop balancing entirely based on them.
for honor is f mess. on ps4 nothnig work fine. i play warden and i get f spam by 70% of enemy characters. and f bug track.... f u and f balance in this game. and wtf with this serwers stability... players pings jump from 30 to 65 all the time. and matching still stuck and ppl turn of game to log out...
Thanks for following up. Appreciate the concrete suggestions you provided, which I can pass to the team.Originally Posted by Liduras Go to original post
not to play devils advocate, but how is the shoulder bash cancel any different than lets say orochi's storm rush cancel into guard break? sure it can be cancerous and difficult to counter but I don't fully agree with it being completely broken. However I will say that I stopped playing warden for one reason and one reason only. He does not feel like a swordsman what so ever! I would agree and say that too many warden mains depend solely on his SB and not actually fighting, but then again its not really their faults because of the fact that warden only has his vortex moves and his SB, that's it! I really wish that ubi would do a rework on him and give him a more diverse moveset where he doesn't have to depend on his SB or double light attack every time.
Answer is simple. Storm rush do not force u to make any move - u can block it or even parry it. Warden can totally force reactions, to check your behaviour or in the worst scenario to make his miss go unpunished. Like, he is steering and u HAVE to dance how he tells u. Sometimes it takes time, but he (good warden ofc) will eventually find your code (way of behaving) and use it. He should not have such control. U must put risk if u want some. There should not be safe things in FH.Originally Posted by DavidmOverman92 Go to original post