What? Are you trying to say you get matched against different kinds of players based on the deck you have selected? If so... then no man, just no. Pretty sure that is not the case at all.
Back to the main topic though, you really need to look into a good general counter card or two if the coop is giving you so much trouble. It’s part of my bread and butter, but I find I am up against mystical decks, most commonly paired with sci-fi, WAY more than I see other coop players in upper L. I know your first post said you weren’t looking for advice, but if they were so easy to deal with you wouldn’t be double posting over yourself complaining about them. So do one of the following if you haven’t already:
- Play any Bebe
- Play Storyteller Jimmy
- Reserve Rogue Token for when they pile up midfield
- Play GWC and one shot them with his blast
- Play Awesome-o, program Stan and bounty hunter Kyle. The freeze effects and buffs will make them wither
- Play arrowstorm
I could go on and on. It’s a good card, but it is definitely counterable.
Then there is something in the algorithm that is wrong. Ive tested this to death.
Observations:
- You have a deck that is great. You are winning 75% of matches for hours. Then like flipping a switch, the deck goes sour and you start losing 95% of matches against opponents all running similar decks. I keep two different decks simply for this reason, so I can start getting different kinds of opponents when my deck goes sour like this. Immediately upon changing decks, the opponents decks change.
- per above, when I start going on a roll where I am getting opponents with chicken coop 20 matches in a row, I switch to my other deck, and poof...I suddenly stop getting opponents running chicken coop for a dozen matches.
- i tested this several months ago using MBP. I used da MBP deck for several days, and started noticing halfway through the first day that the opponent decks started changing where they all had mbp counters (combustion, transmog, **** magic, etc). As soon as I switched to a non-mbp deck, I would immediately start getting opponents not using those.
It is far more than coincidence. That is why I started intentionally testing for it. There has to be more than simply rank in the matchmaking algorithms.
I should mention.... if matchmaking is just based on ‘rank’ without any other variables, then a 3k player wouldn’t get matched against top-20 players -ever. .... but we all know it happens a lot. There ARE other things matchmaking is based upon, which I suspect are things that eventually cause players to spend $$ to overcome.
It does if there aren't any players near your rank immediately active and the matchmaker, trying to give you a game to play, widens it's search, until you play against someone of a higher or lower level. I like to think it picks higher level players if you're winning, and lower level ones if you're losing, to try to balance you out on the ladder.Originally Posted by Ga56001 Go to original post
This is all purely speculation of course, I'd love to get a breakdown of how their ELO system places players.
Clarity Clarity Clarity.
But the opponent gets to play cards too. Chicken Coop only costs 4. So if I play my Storyteller Jimmy (an excellent card against Coop) only, eventually he will get overrun. So I need a second card. Meanwhile, my opponent counters my storyteller and suddenly my remaining card gets overrun by the coop. Or, if I mount a successful counter, because of how Coop works my cards all cross midfield at the same time. Guess what’s coming now! Finally, my big pet peeve - I counter, he counters, I counter. In normal games, the last person to counter has one card out after this. In a Chicken Coop game, he has one card PLUS Chicken Coop because ***** keep pouring out for 30 freakin’ seconds! It’s insane. You can get minor advantages against it if you counter super-well or if it’s under leveled or of your opponent is stupid enough to not play cards that synergize well with coop (e.g. counter its counters ).Originally Posted by camelchasers Go to original post
At the very least, the duration of the coop needs to decrease by 5 seconds minimum. And really, Fantasy just needs to be looked at in general. Right now they have what I’d say are 3 of the best 7 epics in the game, and that’s being generous to Hookhand and storyteller, a legendary which is just monstrous to deal with if you don’t run UC or transmogrify (and can be poped back anyway even if you do), the best common card in the game, the spell which can be the most game-changing is played well, the most useful assassin in the game, and the best variety of cards that can be played around it. The only thing they don’t have is useful low-cost legendaries and that may even be changing with Dragonslayer “I counter the current meta” Bebe
Dragonslayer Red, does in fact, nearly completely counters every tank in the game, many high-HP fighters, and a boosted Blood Elf Bebe.Originally Posted by AndrewWang42
What's even better is that even if they play a bunch of them slightly spread out, she can hit all of them usually.
Even a level 6 Zen Cartman becomes kind of a joke afterwards.