Having lost too many characters in Ghost Mode due to glitches, my current character is now Tier 29 and I just did OP Watchman and I must confess I did not fight with honor. It started off well, parachuted directly onto the roof, jumped down on to the balcony and in to meet up with Fisher. He starts the hack and all hell breaks loose as expected.
We were doing quite well for the first half, but then two of my guys went down in quick succession and not a second later so did I. Permadeath hanging in the air as I'm hoping Holt revives me before Unidad puts him down too, I start to panic, but he does it, I'm up, and Holt dashes out the door and is gunned down immediately. With all three of my teammates down I was 1 bullet away from losing yet another GM character. So I went prone, tucked myself in the corner and covered my openings without care for remaining ammo or frags. The instant Sam tells me he's good to go I made a mad-dash for the door, jumped down and ran like a bat out of hell in a hail of bullets leaving my fallen comrades behind. The Unidad Apache did me a favor and blasted the fence wide open so I ran through and straight for the road where I executed the first civilian I saw driving by. Jumped into his vehicle, picked up Sam and demolition-derbied it to the extraction zone.
It's weird feeling guilty for leaving behind three game characters who later spawned in my hijacked vehicle alive and well.
Just wanted to share.
[Holt disliked that.]Originally Posted by Hunenmensch Go to original post
[Weaver disliked that.]
[Midas disliked that.]
XD
Ya know, it's funny, even though I made it through my whole Extreme No HUD/Upgrades play through with no revives, after capturing it as realistically as could be, waiting for my squad whenever possible (which was 99% of the time), I actually felt a bit guilty the times I left them there, even if it wasn't my fault. It's easy to forget how much they contribute, even in other ways.
In my headcanon they are grunting at me through the pain of their wounds to go, get out, save the VIP, extract the HVT, secure the objective, mission comes first, et cetera et cetera, they'll make it out some way if they can.Originally Posted by Frag_Maniac Go to original post
And of course they always do. Tough, resourceful bunch. XD
Except a poorly coded AI that for the life of him can't help getting stuck somewhere in the game world.Originally Posted by GAP_Computer Go to original post
Let's face it guys, we shouldn't feel guilty for these things, the devs should.
ACTUAL VIDEO TRANSCRIPTS: [CLASSIFIED]
<EXPLOSION> <GUNFIRE>
MIDAS> [Sucking chest wound] “Hey boss, we gonna look around here for some intel?”
WEAVER> [Unconscious] "I have the target."
<GUNFIRE 150M EAST - HUNENMENSCH dumps an AR mag into a Bolivian Ice Cream Man>
HOLT> [Unconscious] "Say the word."
<HUNENMENSCH enters the Ice Cream Van as the driver, looking WEST>
HUNENMENSCH> "The word is BANANA. I repeat. BANANA."
<HUNENMENSCH drives the Ice Cream Truck into the river bank>
FISHER> [Rolls his eyes] "Pfffffffffft."
<HUNENMENSCH dumps an AR mag into the driver of a horse-drawn wagon>
<HUNENMENSCH enters the wagon as the driver>
HUNENMENSCH> [To horse] "Arre!"
FISHER> "Seriously?"
<MIDAS, WEAVER, and HOLT spawn in the back of the wagon>
HOLT> "Hey man! Take us off some sweet jumps!"
Since Ubisoft likes to mimic popular games, maybe it'd be possible for them to plagiarize the character switching function from GTA5, merge it with the soulswitch from OGR/R6 and add a simple command interface à la OGR. Badabum, badabing and we have hip, new and innovative thing to market for the masses.
Do I get a cookie?