Improving how gear and perks work
This post is accepting that gear stats is gone and finding a way forward to improve how things work. Please take "bring back gear stats" and unhelpful hate posts to threads that are focused on that.
Outside of the awful implementation from gear stats to perks.. which was awful, there is no denying that. The biggest thing that perks took away wasn't the bonuses but the point to grinding and improving gear. You can get your three perks at 162 gear or less, so whats the point of 180 and refining. This needs to be fixed. They also limited perk combos too the class instead of letting players choose how they want to play. My suggestion for improvement fixes both of these items and gives players the ability to experiment with different perk combos to find what works for them. My suggestion will also simplify the addition of future perks.
Part 1: Get rid of RNG and class limited perks
Perks are no longer attributes of gear, No more grinding forever to get the pieces that just happen to have the perks you want.
All perks are available to all classes, no more limiting what perks a class can have
Part 2: How to unlock a perk.
We need to drop this "600 perk points" to unlock a perk and the unneeded complexity.
Each gear point is worth 1 point. So total score of "Perk points" is 180. Fully refining all your gear gives you a max of 216 Perk Points. You can spend these points as you see fit to unlock the perks you want
Common Perks: A, B, C perks cost 36 Points
Rare Perks: D, E Perks cost 72 Points
Epic Perks: F, G perks cost 108 Points.
Part 3: Perk Combinations as you level your gear score
Gear Score 36 gives 1 Common perk choice
Gear Score 72 gives 1 Rare or 2 Common perks
Gear Score 108 gives 1 Epic, or 1 Rare/1 Common, or 3 Common
Gear Score 144 gives 1 Epic/1 Common or 2 Rare Or 1 Rare/2 Common
Gear Score 180 gives 1 Epic/1 Rare or 2 Rare/1 Common or 3 Common
Gear Score 216 gives 2 Epic or 1 Epic/1 Rare/1 Common or 3 Rare or 2 Rare/2 Common, or 1 Epic/3 Common.
Perk 4: Experimentation
It costs 1000 steel or 1000 salvage to reset your Perk points to be reused on any perks you want. This allows you to reset spent perk points to Zero and respend your gear score on new perk combinations to allow players to experiement with different perks.
This method gives Players a reason to gear up and refine their gear.
This method takes the RNG out of gear grinding
This method means devs don't need to create a new perk for every class before releasing. They can create one new perk, pick its level (Common, rare, epic) and release it.
This method also means if a new perk is release you dont need to RNG grind all your gear again to try and get the new perk, only to level up that gear again. The pointless grind is out, but still gives a reason to grind up to 180 refined.
Constructive feedback is welcome.
Please thumbs up this post if you would rather this to the current way perks are being used.
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