View Poll Results: TIER SYSTEM FOR BETTER MATCHMAKING?

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  • YES

    2 100.00%
  • NO

    0 0%
  1. #1

    A suggestion for matchmaking: Tier system

    Well.. The current matchmaking is simply bad. We can all agree on this. I have a very simple suggestion that can make things a lot better for the vast majority of the players, if not every single player.

    Matchmaking matches players ONLY using their rankings in PvP. The player levels are not taken into consideration. I'm not even talking about the level of the cards in their decks...

    Now what I suggest is pretty simple but might be a bit tricky to implement. The Tier System would match players AND decks against each other. So the rank-match (current system) would stay the same and on top of that the decks would need to be in the same tier.

    Current system:

    Level 10 player at rank 33 can be matched against a level 15 player at rank 31.

    Tier System:

    Level 10 player at rank 33 can be matched against a level 15 player at rank 31 ONLY IF their decks are in the same tier.

    (I EDITED THIS IDEA SO MAKE SURE TO CHECK THE END OF THIS POST)

    MAXIMUM CARD LEVELS FOR EACH TIER:

    Tier 1 = Legendary(1) - Epic(2) - Rare(3) - Common(4)
    Tier 2 = Legendary(2) - Epic(3) - Rare(4) - Common(5)
    Tier 3 = Legendary(3) - Epic(4) - Rare(5) - Common(6)
    Tier 4 = Legendary(4) - Epic(5) - Rare(6) - Common(7)
    Tier 5 = Legendary(5) - Epic(6) - Rare(7) - Common(8)

    and so on...

    If the level 15 player at rank 31 uses a deck with a level 2 legendary and/or a level 3 epic and/or a level 4 rare and/or level 5 common card, then he will be matched against other players with Tier 2 decks. If he wants to play at Tier 1, he has to make sure all his cards are within the limits of that tier.

    People would still pay for content. Nothing bad would happen to Redlynx. You'd simply be saving all the unfortunate players who have to fight against higher level cards. On top of this you would be giving everyone a choice. If they have better cards they can use them and fight against similar decks or they can use low level cards and still can fight against low level players...

    *** EDIT :

    It would be unfair for players who upgrade one or two cards a lot so I am offering another version of the Tier System.

    Each card of a level can have a certain value and it can be calculated like this:
    (These numbers are obviously not final and can be edited)

    1 point = Common Level 1
    2 points = Common Level 2 - Rare Level 1
    3 points = Common Level 3 - Rare Level 2 - Epic Level 1
    4 points = Common Level 4 - Rare Level 3 - Epic Level 2 - Legendary Level 1
    5 points = Common Level 5 - Rare Level 4 - Epic Level 3 - Legendary Level 2
    6 points = Common Level 6 - Rare Level 5 - Epic Level 4 - Legendary Level 3

    and so on...

    And each tier would be calculated like this:

    Tier 1 = Up to 48 points (4x12)
    Tier 2 = Up to 60 points (5x12) or maybe up to 54 points(?)
    Tier 3 = Up to 72 points (6x12) or maybe up to 60 points(?)

    and so on...
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  2. #2
    Originally Posted by thewwp Go to original post
    Well.. The current matchmaking is simply bad. We can all agree on this. I have a very simple suggestion that can make things a lot better for the vast majority of the players, if not every single player.

    Matchmaking matches players ONLY using their rankings in PvP. The player levels are not taken into consideration. I'm not even talking about the level of the cards in their decks...

    Now what I suggest is pretty simple but might be a bit tricky to implement. The Tier System would match players AND decks against each other. So the rank-match would stay the same but for each fight the decks would need to be in the same tier.

    Current system:

    Level 10 player at rank 33 can be matched against a level 15 player at rank 31.

    Tier System:

    Level 10 player at rank 33 can be matched against a level 15 player at rank 31 ONLY IF their decks are in the same tier.

    Tier 1 = Legendary(1) - Epic(2) - Rare(3) - Common(4)
    Tier 2 = Legendary(2) - Epic(3) - Rare(4) - Common(5)
    Tier 3 = Legendary(3) - Epic(4) - Rare(5) - Common(6)
    Tier 4 = Legendary(4) - Epic(5) - Rare(6) - Common(7)
    Tier 5 = Legendary(5) - Epic(6) - Rare(7) - Common(8)

    and so on...

    If the level 15 player at rank 31 uses a deck with a level 2 legendary and/or a level 3 epic and/or a level 4 rare and/or level 5 common card, then he will be matched against other players with Tier 2 decks. If he wants to play at Tier 1, he has to make sure all his cards are within the limits of that tier.

    People would still pay for content. Nothing bad would happen to Redlynx. You'd simply be saving all the unfortunate players who have to fight against higher level cards. On top of this you would be giving everyone a choice. If they have better cards they can use them and fight against similar decks or they can use low level cards and still can fight against low level players...
    I've been suggesting a matchmaking system that primarily accounts for deck quality for a while now. The friendly fight ratios are great for this. Challenges all use the friendly fight rules, and matches in challenges are relatively balanced considering units are scaled down.
    The system of L1=E2=R3=C4 is great and really should be the basis of matchmaking, however in lower tiers (Wood sheilds primarily) it can mess things up quite a bit. If a wood sheild newbie managed to get lucky and pull a legendary card from a pack, and they toss it in their deck while the rest of their cards aren't up to level, they'll be hardcore gimping themselves, as a single level 1 legendary card won't make up for rares, epics, and commons that are still level 1 or 2, and they'll never climb out or win cards and materials to level up with.

    I believe that a matchmaking system that accounts for card levels should also account for ranking. It should first search for players in their rank range who also have similarly leveled cards, and if it can't, then it widens the search and continues from there until they're matched with someone as close to their rank and card levels as possible.
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  3. #3
    Originally Posted by FoggyPaws Go to original post
    I've been suggesting a matchmaking system that primarily accounts for deck quality for a while now. The friendly fight ratios are great for this. Challenges all use the friendly fight rules, and matches in challenges are relatively balanced considering units are scaled down.
    The system of L1=E2=R3=C4 is great and really should be the basis of matchmaking, however in lower tiers (Wood sheilds primarily) it can mess things up quite a bit. If a wood sheild newbie managed to get lucky and pull a legendary card from a pack, and they toss it in their deck while the rest of their cards aren't up to level, they'll be hardcore gimping themselves, as a single level 1 legendary card won't make up for rares, epics, and commons that are still level 1 or 2, and they'll never climb out or win cards and materials to level up with.

    I believe that a matchmaking system that accounts for card levels should also account for ranking. It should first search for players in their rank range who also have similarly leveled cards, and if it can't, then it widens the search and continues from there until they're matched with someone as close to their rank and card levels as possible.
    "The Tier System would match players AND decks against each other. So the rank-match would stay the same but for each fight the decks would need to be in the same tier."

    The rank-based (current) system would still be there. On top of it, the Tier System would prevent high level cards versus low level cards scenarios...

    Tier 1 would be the lowest tier. New players would not be affected at all. They would still get the exact opponents they are getting now as the rank-based system isn't going anywhere. The only difference would start as people actually level up their cards to Tier 2 level.

    Ideally, the matchmaking system should indeed search for similar card levels on top of PvP rank but I suggested tiers on top of PvP rank as it would be easier to actually implement.
     1 people found this helpful
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  4. #4
    Completely agree with the fact that matchmaking doesn't work correctly, and put some thoughts of my own in the feature requests area, but I do feel like there is one clear issue with this idea. If they did matchmaking in that way, that waiting for opponent screen is likely going to be sitting for 2-3 minutes until you find a match. That would lose players very quickly.

    You could fix the above by extending the range of available opponents - let's say for legendary you extend it to the entire thing, top to bottom, and then match on deck strength. Problem there is you are then going to get some serious complaints from somebody near the very top (the people paying the most), if they happen to lose against somebody much lower and lose a lot of ELO. And why would that happen? Because they might have a weaker than usual deck to try out some new cards, leading them to get matched with a much lower opponent - which they now can't risk doing.

    You could then look at deck history. Say the last 10 decks used by the player, to get a balance for their level and account for the problem of testing out a few new cards. But then the derankers spend 10 games deranking with level 1 cards, so they can have very easy opponents on the way back up.

    It's a bit of a minefield I'm afraid.
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  5. #5
    I actually edited my post and this is the final version:

    *** EDIT :

    It would be unfair for players who upgrade one or two cards a lot so I am offering another version of the Tier System.

    Each card of a level can have a certain value and it can be calculated like this:
    (These numbers are obviously not final and can be edited)

    1 point = Common Level 1
    2 points = Common Level 2 - Rare Level 1
    3 points = Common Level 3 - Rare Level 2 - Epic Level 1
    4 points = Common Level 4 - Rare Level 3 - Epic Level 2 - Legendary Level 1
    5 points = Common Level 5 - Rare Level 4 - Epic Level 3 - Legendary Level 2
    6 points = Common Level 6 - Rare Level 5 - Epic Level 4 - Legendary Level 3

    and so on...

    And each tier would be calculated like this:

    Tier 1 = Up to 48 points (4x12)
    Tier 2 = Up to 60 points (5x12) or maybe up to 54 points(?)
    Tier 3 = Up to 72 points (6x12) or maybe up to 60 points(?)

    and so on...


    So, any comments for this?
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  6. #6
    Feco.-'s Avatar Member
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    I like the principles, I see where you are going with this. Probably this is the best option so far I've seen.
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  7. #7
    Originally Posted by thewwp Go to original post
    I actually edited my post and this is the final version:

    *** EDIT :

    It would be unfair for players who upgrade one or two cards a lot so I am offering another version of the Tier System.

    Each card of a level can have a certain value and it can be calculated like this:
    (These numbers are obviously not final and can be edited)

    1 point = Common Level 1
    2 points = Common Level 2 - Rare Level 1
    3 points = Common Level 3 - Rare Level 2 - Epic Level 1
    4 points = Common Level 4 - Rare Level 3 - Epic Level 2 - Legendary Level 1
    5 points = Common Level 5 - Rare Level 4 - Epic Level 3 - Legendary Level 2
    6 points = Common Level 6 - Rare Level 5 - Epic Level 4 - Legendary Level 3

    and so on...

    And each tier would be calculated like this:

    Tier 1 = Up to 48 points (4x12)
    Tier 2 = Up to 60 points (5x12) or maybe up to 54 points(?)
    Tier 3 = Up to 72 points (6x12) or maybe up to 60 points(?)

    and so on...


    So, any comments for this?

    Yes still the original point. Don't get me wrong, the suggestion for matching is very fair and would lead to much more equal games. But it's going to be a long wait to get matched in most games because the pool of potential matches will be much smaller. And we live in a society which is now used to instant gratification, which means most players will not have patience for it.
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  8. #8
    Feco.-'s Avatar Member
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    Give an option for that, too, what would be the max time you1d wait before widening the pool?
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  9. #9
    ScottOld's Avatar Banned
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    but I have a level 3 Legendary and only level 5 rares, but I agree something needs to be done, because the games above 10500 are easier then sub 10k due to derankers ruining it, my event is ruined by these clowns now as well because servers have gone down and had a load of losses to level 7 commons, level 6 rares etc.. its beyond a joke
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