🛈 Announcement
Greetings! The Division forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #1
    UbiAmper's Avatar Community Manager
    Join Date
    Jul 2017
    Location
    NCSA CRC
    Posts
    1,556

    Intelligence Annex: Welcome To The Dark Zones



    Agents!

    Intelligence Annex is back, this time breaking down the dangerous, untamed regions known as the Dark Zones in The Division 2.

    The most notable change coming in the sequel is the introduction of three Dark Zones, each delivering a unique narrative and fostering new playstyles:

    • Dark Zone East—the largest of all three Dark Zones, players utilize long sightlines in over-grown governmental parks.
    • Dark Zone South—the smallest of the Dark Zones, emphasis is placed on close-quarters combat. Sightlines are easily broken with large interiors and choke points.
    • Dark Zone West—split into two parts by a large canal, Georgetown is characterized by medium-range engagements and features European style architecture.

    SERVER CAPACITY

    With three new Dark Zones also comes improvements to server capacity and overall size. In The Division 2, we created smaller chunks of Dark Zone for a maximum of 12 players at any given time. While we reduced the maximum player capacity by half for The Division 2, we reduced the overall size of the Dark Zone by thirds to increase player density. The quality of your encounters in the Dark Zones are improved, making your experience more fulfilling.

    What's more, each Dark Zone reacts to player activity and engagements as you traverse the zone. If you are taking part in an activity in the northern section of a Dark Zone, events will begin appearing elsewhere to create draw in those areas and balance out the region. You need to be cognizant of your surroundings, as every Agent knows situational awareness goes a long way.



    PERK SYSTEM

    In The Division 2, your Dark Zone Level matters more than ever. Senait, the new Dark Zone operator at the Base of Operations gives you access to the new Dark Zone Perk interface—a tree of bonuses that unlock every five Dark Zone levels. While these perks are not power based, they improve your Dark Zone experience based on your playstyle. Ranging from extra space for contaminated items, increased rewards for Rogue agents, or additional opportunities for loot, you have the power to select from a pool of perks that best suit how you enjoy playing The Division 2. Death as a Rogue in the Dark Zones comes at a great cost of experience, though. Maintaining your Dark Zone level and, more importantly, these perks are a priority in The Division 2.

    EXTRACTIONS

    We are excited about a few big changes coming to extractions in The Division 2. While loot was static from the moment it dropped in The Division, it takes on a more dynamic role this time around. Firstly, only the rarer and more scarce gear upgrades found in the Dark Zones will be contaminated and require an extraction. The rest will flow straight into your inventory. Secondly, weapons and gear roll at the power level of the player who successfully extracts them. Contaminated gear is your best chance at finding upgrades within the Dark Zone. This creates more gearing opportunities for you as any stolen loot will always roll to your level.


    NORMALIZATION & MATCHMAKING

    A big change from Manhattan's Dark Zone is that the three Dark Zones in Washington D.C. will utilize normalization to level the player field. If you are new to The Division 2, normalization reduces the peaks and valleys between players who have high survivability or high damage output. While balancing is a factor to take in account when crafting your build, remember that your build choices are still unique and offer a variety of gameplay options. AI are not exempt from normalization either; they adhere to the same normalization rules players do.

    Matchmaking in the Dark Zones occurs in two separate brackets. On the one side, players are matched in level buckets (1-10, 11-20, and 21-30) and normalized to the same power level. On the other side, all players who have reached World Tier are matched together and normalized to the same World Tier. For players above the normalized power level, bonus statistics are applied to reward you for your time.

    We have also altered the Dark Zone matchmaking assignment to help solo players play in Dark Zones mostly comprised of other solo players. This is not a hard rule, and players are free to form groups inside the Dark Zones.

    CHECKPOINTS

    Checkpoints are mounted with indestructible turrets to avoid checkpoint camping. These weapons target any Rogue or AI that crosses its path, so keep your distance!

    OCCUPIED DARK ZONES

    We have one more new feature on the list dedicated to our most dedicated PVP crowd. Today, we are introducing dynamic, server-wide events called Occupied Dark Zones. During these events, all expected Dark Zone rules change. The concept of SHD and Rogue are completely gone; you are simply a player trying to reap the best rewards in our most hardcore environment. This translates to no Rogue states, a limited notification system, friendly fire active, and no normalization, allowing you to utilize every ounce of your build.

    While one Dark Zone is Occupied, the other two operate under expected behavior. These end-game events are designed to be some of the greatest risk/reward opportunities in The Division 2. Are you willing to accept the risks?

    Thanks for joining us for today's Dark Zone improvements! There is still more information to come for our most dedicated Dark Zone players, so stay tuned. Be sure to join us over on the Official Forums or on the community Reddit to discuss today's article; we would love to hear your thoughts!

    We will be releasing these articles regularly, so remember to keep an eye out!

    /The Division Dev Team

     3 people found this helpful
    Share this post

  2. #2
    Ms_Salami's Avatar Senior Member
    Join Date
    Jul 2016
    Posts
    1,425
    finally some actual news (still not a dev blog btw). Very interesting. Thanks.
    Share this post

  3. #3
    RedSaberSam's Avatar Senior Member
    Join Date
    Mar 2018
    Location
    USA
    Posts
    861
    Nice
    Share this post

  4. #4
    We have also altered the Dark Zone matchmaking assignment to help solo players play in Dark Zones mostly comprised of other solo players. This is not a hard rule, and players are free to form groups inside the Dark Zones.
    This is a very good idea. Maybe you can push it a little more to have only solo players without possibility of grouping ?
    Can't wait to play. The game looks awesome !
    Share this post

  5. #5
    Well looks like everyone gets something they wanted.
    Share this post

  6. #6
    pec1468's Avatar Member
    Join Date
    Jul 2015
    Location
    Western Massachusetts
    Posts
    31
    Sounding good so far in the DZ's. It will be nice to get in there and see how it will all work. Looking forward to more news too. Keep the updated coming. Won't be too long before we are all are battling it out.
    Share this post

  7. #7
    JohnWickHitman8's Avatar Banned
    Join Date
    Apr 2018
    Location
    World Wide
    Posts
    237
    Still no PvE Dz...will still have to deal w/ aholes.

    So a no go zone for players who only want to grind solo and not have to deal w/ the jerks that will be in game in 24 hours after launch...

    Thanks, but no thanks!
    Share this post

  8. #8
    Dang it. Georgetown was at the top of my list of places to explore in PvE. Looks like I'll have to get my PvP feet wet to do so.
    Share this post

  9. #9
    Bambihunter1971's Avatar Senior Member
    Join Date
    May 2014
    Location
    Rural Oklahoma, USA
    Posts
    1,545
    Originally Posted by Force_Dragon Go to original post
    Well looks like everyone gets something they wanted.

    Almost... Left off PvE. I guess we are consigned to not playing that 20% of the map. I am sure I'll give it a brief try, but I'll go in jaded (intentional or not) and doubt I'll stay. I think they did fix a lot of the issues many people talked about though so good for them on that.
    Share this post

  10. #10
    Good! I appreciate the balancing. It was much needed from the first game.
    Share this post