The Wu Lin will always be obnoxious to deal with because their kits deny other kits access to reactive counters. Bashes, 400 ms lights, and undodgables are always at their fingertips. To fight them you basically just have to be more patient. That is, don't attack them, but also, don't react.Originally Posted by UbiInsulin Go to original post
Do not confuse this with them being generically overpowered; much of the Wu Lin damage output is reasonable. It's about them forcing encounters down to a narrower spectrum of viable tactics. And before you say "the competitive community don't see this as a problem", of course they don't, the competitive community only use three moves in the game anyway. They won't and don't do anything that isn't safe. The Wu Lin effectively force everyone to play like competitive players, which, aside from being incredibly boring, is unfair to the people who just want to play for fun.
For Honor has unfortunately become something I give my attention out of morbid curiosity. There's painfully little movement on topics that matter. It's just the same old "more content" routine. Another hero at the end of the month. No update on zone input, no talk on the absolute rubbish stamina system or revenge system, and how they both feed directly into crippling offense, no discussion on how to make more of each kit viable, no talk on how to bring each hero's move-set and mix-up variety in-line with each other, or what attributes exist or can be implemented to substitute raw parity.
Really feels like this game has become a meme-infested competitive test-tube. The game we all wanted is a distant memory.
Ubi say Wu-Lin is OK couse :
Nobushi: bleed + HS + kick
Conq: SB and full block
Valk : tripping + 1 known combo
Nuxia : light spam, traps and IK combo
Tiandi : dodges, fist bash, kick, superarmour
JJ : kick, stamina stance (full stam then u do 1 light attack?!) dodges, DMG, life, broken animation
Ape: stance, tripping, light spam guarant, kick, teleport, dodges
Ubi just take all special moves from 18 old champs and give them to 4 new champs and make them bit more better ofc.
But sure. Move set and balance wu-sh*t is absolutly OK![]()
Well, I have to admit that I wrote the post when I was very upset.
I just loose spectacularly to a team of 2 JJ, 1 Nuxia and one shaolin.
I really think what I said but maybe I was in a little rage after being destroyed by shaolin.
But even with that, I really thinks shaolin is a bit op. Every time he cancels my deflect or make damage though it I want to quit the game for ever (you have to think that I alredy lost half of my life trying to deflect this mutherF...)
I have to say that the community repeat for a long time that it is stupid to refer to the competitive community (top 1%) to balance the game. The truth is that most of the community think that Kensei is the most balanced character and that the rest of the roster sould try to get to his level of versality. Not Turning everyone into an impredictable pain like Shaolin. (i talk especially about console where the majority of the playerbase is)Originally Posted by UbiInsulin Go to original post
And i want to add that EVERY stropol that i saw about the direction the game took showed that the community on this forum think that it is a bad direction.
JJ needs to be nerfed
He does do much damage tone down the numbers, he doesn't need a 38 dmg light combo or a 28dmg zone attack right out of sifu and nerf his feats and perks. Why would you give a Tank Revenge Attacks and Deadly, it takes forever to kill this guy unless you use a hero to rush him down, when you don't it's like chipping away at a mountain with the stupid amount of max health he gains from perks and feats. And right when you are about to kill him he gets 20% more damage resistance. He hits fast, he swings fast, he moves fast, and he has a lot of health.
Tiandi is fine, he's just annoying.
Nuxia sucks (rep 11 with her),rarely see one unless she is lvl 15 or something and someone wants to test out the new light spammer on console. No one wants to play the only assassin in the game who deflect and gimmick barely works and this still baffles me as to why she's left like this.
Shaolin is ok, just have to cope with the fact that For Honor is a magical game, and no matter who I'm fighting or where I am on the map this monkey can pop out of thin air and land a free heavy on me.
Its like they put all their time into making JJ, Shaolin, and Tiandi as annoying to fight against as possible and forgot they had a 4th hero.
Amen. That's it.Originally Posted by Helnekromancer Go to original post
JJ has been made so powerful in 4v4 that you just want to leave when you see a team of these guys..
Shaolin is strong too, not op but very strong because he can shut down most others offense in the game.
Tiandi, while not too strong, he is fine, just good, is the char i maybe hate the most.. he is so annoying.. it's like they've made him to makes people quit the game. He is just good a giving noobs the feeling they are correct at the game.
And then it looks they didn't have time anymore and made a trash nuxia lol
Tbh i'm not a fan of the wulins at all. I like Shaolin design Wise and he is fun to play but as the 3 others he is not fun at all to fight against.
If we would have an option to play without the wulins i would sign right away.
Most accurate description of the Wu Lin I've seen.Originally Posted by Helnekromancer Go to original post
The thing that actually stood out to me first was the animation quality. Nuxia is super stiff and her stances and load screen pose are really awkward. And the ninja run on a Chinese character...it just bad. Maybe they ran out of budget and since Tiandi is the poster boy, and JJ and Shaolin are the regional golden boys, Nuxia took the full brunt of development constraints. They probably had to get Marching Fire completely done by the end of the year, despite a segmented release being far better for both the product and the players.
But the developers I doubt will ever discuss that. I doubt they're allowed. Transparency at that level is a big no no in basically all businesses. It's better to make poor quality look deliberate than it is to acknowledge a flaw in the process. EA fall victim to this all the time. Stakeholders demand X, Y, and Z, the team have to make it happen, no matter the costs. Even if Y is a particular release period and the cost is, say, the ending of a beloved franchise.
Such is AAA development.
i dont even understand how someone could even have the audacity to say shaolin doesnt need a nerf thats bizzare to me. first of all his tracking is way to strong on his basic attacks. the stealth and teleprting is toxic to the game when you think your in a corner 1v1'ing someone you nevr see him comming on the mini and still atop of that he teleports to the guy.
its bizzzare.
at that rate you might as well turn this into a mages and wizards type of game where I can throw fire balls from 40 ft away.