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  1. #1

    Ghost war wifi vs wired

    Got question. Is there a major difference in gameplay when you go from wifi to wired? If so, what will you notice most by making that switch?
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  2. #2
    ROWEMEISTER's Avatar Banned
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    Wifi = Latency
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  3. #3
    Ubi-Alien's Avatar Community Manager
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    I would always suggest cable, for every game (not just Ghost Recon).

    As already pointed by Rowemeister, you can get more latency through Wi-Fi.
    (I'm that kind of person that also uses a wired connection when playing on console, especially if I have to play more competitively :P)
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  4. #4
    Thought latency was an advantage now?
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  5. #5
    Axlerod1's Avatar Senior Member
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    Lag Vs No Lag
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  6. #6
    WARB0RG's Avatar Member
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    Wired. Always wired. It's simply better and more reliable
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  7. #7
    ROWEMEISTER's Avatar Banned
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    More likely to drop from a game on wifi too
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  8. #8
    AI BLUEFOX's Avatar Senior Member
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    Originally Posted by fastastoast Go to original post
    Thought latency was an advantage now?
    Only for a player controlling it with a switch to ensure specific outcomes in specific situations. Random latency will screw up the person effected, but high latency (depending on lag compensation in the code) is situational. Anyone interested in this topic then lookup Battlenonsense videos on Youtube. He does some great stuff on this even using footage from both ends of the connection to compare what player 1 sees vs player 2.
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  9. #9
    FNDMNTAL's Avatar Member
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    Anyone interested in this topic then lookup Battlenonsense videos on Youtube. He does some great stuff on this even using footage from both ends of the connection to compare what player 1 sees vs player 2.
    I am interested in the technical sense but I do not know of this game network structure of anything at all.
    could you put the best example of battlenonsense videos that describe "our problem"?
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  10. #10
    AI BLUEFOX's Avatar Senior Member
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    ^^

    Although using BF4 which uses dedicated servers instead of P2P the principal is the same as one player is acting as the host server.

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