1. #1

    What are you waiting ?

    Dear dev team,

    The all community is waiting for you to do SOME BIG NERF on mystical !

    How long do we have to wait to see a real nerf on Timmy Pope, medusa BB, the Master Ninjew, Cartman Zen, sexy Nun Randy, Witch Doctor Token, Purify and Hallelujah ?

    Since the big change balance, Mystical is over buffed, and you keept hadding new mystical (Maxi, Tweek, craig), rather than doing your job correctly. The all

    It's way past time to be nice to you and ask politely to do some real balance. Stop to do minor adjustement when the meta is totaly f****d-up.
    You have to be completely blind to not see how unbalanced your game is.
    There is a lot of way to get rid of all these cancer deck, so please, please, take some note and do something.

    • Timmy Pope
      Increase lenght of warcry by 1 or 2 second, nor less.
      Reduce level of ressucitated card
      Reduce by half HP of ressucitated card
      Reduce range by 1 or 2
    • Medusa BB
      REDUCE HP. SIMPLY REDUCE HP
      Limit the poison effect to 5 sec
      Make the Medusa BB to be affected by Mind Control when she kill a Cyborg Kenny
    • Carman Zen
      Make him faster to move
      Slow his charge
      Reduce lenght of power by half
      Reduce HP
    • Witch Doctor Token
      REDUCE HP. SIMPLY REDUCE HP
      Reduce his heal power by a third.
    • Purify
      Raise it cost to 3. It by far the powerfull counter in the game, and it's the cheape6r.
      Indrease animation time.
    • Hallelujah
      Increase animation time.
      Reduce again heal
    • The master Ninjew
      LImite power to a range
      Reduce attack range
      Reduce buff effect
    • Sexy Nun Randy
      Reduce HP
    • Craig
      Reduce length effect


    You need to put at least one nerf by card. If you don't understand why, just take a deck without mystical, and try some PvP !


    And when you'll be done, some other needed edit :

    [LIST][*] Terrance and Philip
    Reduce HP
    Reduce Attack
    Reduce Speed[*] Santa
    Increase animation length
    Reduce HP
    [*]HookHand Clyde
    Make him attack only the last [*] Blood Elf Bebe
    MAKE IT COST 4 ENERGY !
    Reduce HP
    Reduce Attack [*] Chicken Coop
    Reduce HP
    Reduce frequency
    Reduce **** HP[*] Canadian Knight Ike
    Slow his charge
    Limit HP regen
    Reduce HP[*]Rogue Token
    Slow WarCry
    Reduce Warcry[*]FireBall
    Reduce srange
    /LIST]
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  2. #2
    Dude, I agree with most of what you're saying. I would disagree with the legendary debuffs. They're legendary for a reason. I hate legendaries only when they're level 3. Mainly because I ain't got none since I'm free 2 play and I've been playing since it started.
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  3. #3
    Wow, I really hope they don't implement what you suggest. I don't even play mystical as my main deck, and this looks too rough by far and would wreck the theme again (remember last time?). While this season's tweak is far too little, I think the method they have been taking lately to make a few fairly small changes to cards has been a better way to go than the massive upset tweaks that used to be the usual balance attempt.

    If I could suggest, this would be a more reasonable list of changes if you really wanted to tone down some of mystical's might:

    1. Increase pope timmy warcry time by 1-1.5 seconds. Still a great card, but not nearly impossible to counter with skill.
    2. Drop token's hp just a touch, make him so a lv5 bolt will take out a lv3 token and a lv6 bolt will take out a lv4. Still very tough but not quite as insane.
    3. Hallelujah is already getting a nerf. See how it goes, but if it's still too crazy make it either 5 energy or radius based similar to fireball range.

    With those 3 alone, I think things would be brought into line fairly well.
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  4. #4
    blagh-'s Avatar Junior Member
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    Apr 2018
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    23
    I can't even kill level 3 Medusa or WDT with a level six fireball. Legendary health pools are my biggest issues with the Meta. Units shouldn't be built like tanks, yet hit harder than fighters. Legends should have stronger stats, yes, but the 40%+ increases have made this a terrible p2w cash grab
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