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Member
What are you waiting ?
Dear dev team,
The all community is waiting for you to do SOME BIG NERF on mystical !
How long do we have to wait to see a real nerf on Timmy Pope, medusa BB, the Master Ninjew, Cartman Zen, sexy Nun Randy, Witch Doctor Token, Purify and Hallelujah ?
Since the big change balance, Mystical is over buffed, and you keept hadding new mystical (Maxi, Tweek, craig), rather than doing your job correctly. The all
It's way past time to be nice to you and ask politely to do some real balance. Stop to do minor adjustement when the meta is totaly f****d-up.
You have to be completely blind to not see how unbalanced your game is.
There is a lot of way to get rid of all these cancer deck, so please, please, take some note and do something.
- Timmy Pope
Increase lenght of warcry by 1 or 2 second, nor less.
Reduce level of ressucitated card
Reduce by half HP of ressucitated card
Reduce range by 1 or 2
- Medusa BB
REDUCE HP. SIMPLY REDUCE HP
Limit the poison effect to 5 sec
Make the Medusa BB to be affected by Mind Control when she kill a Cyborg Kenny
- Carman Zen
Make him faster to move
Slow his charge
Reduce lenght of power by half
Reduce HP
- Witch Doctor Token
REDUCE HP. SIMPLY REDUCE HP
Reduce his heal power by a third.
- Purify
Raise it cost to 3. It by far the powerfull counter in the game, and it's the cheape6r.
Indrease animation time.
- Hallelujah
Increase animation time.
Reduce again heal
- The master Ninjew
LImite power to a range
Reduce attack range
Reduce buff effect
- Sexy Nun Randy
Reduce HP
- Craig
Reduce length effect
You need to put at least one nerf by card. If you don't understand why, just take a deck without mystical, and try some PvP !
And when you'll be done, some other needed edit :
[LIST][*] Terrance and Philip
Reduce HP
Reduce Attack
Reduce Speed[*] Santa
Increase animation length
Reduce HP
[*]HookHand Clyde
Make him attack only the last [*] Blood Elf Bebe
MAKE IT COST 4 ENERGY !
Reduce HP
Reduce Attack [*] Chicken Coop
Reduce HP
Reduce frequency
Reduce **** HP[*] Canadian Knight Ike
Slow his charge
Limit HP regen
Reduce HP[*]Rogue Token
Slow WarCry
Reduce Warcry[*]FireBall
Reduce srange
/LIST]
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Member
Dude, I agree with most of what you're saying. I would disagree with the legendary debuffs. They're legendary for a reason. I hate legendaries only when they're level 3. Mainly because I ain't got none since I'm free 2 play and I've been playing since it started.
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Senior Member
Wow, I really hope they don't implement what you suggest. I don't even play mystical as my main deck, and this looks too rough by far and would wreck the theme again (remember last time?). While this season's tweak is far too little, I think the method they have been taking lately to make a few fairly small changes to cards has been a better way to go than the massive upset tweaks that used to be the usual balance attempt.
If I could suggest, this would be a more reasonable list of changes if you really wanted to tone down some of mystical's might:
1. Increase pope timmy warcry time by 1-1.5 seconds. Still a great card, but not nearly impossible to counter with skill.
2. Drop token's hp just a touch, make him so a lv5 bolt will take out a lv3 token and a lv6 bolt will take out a lv4. Still very tough but not quite as insane.
3. Hallelujah is already getting a nerf. See how it goes, but if it's still too crazy make it either 5 energy or radius based similar to fireball range.
With those 3 alone, I think things would be brought into line fairly well.
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Junior Member
I can't even kill level 3 Medusa or WDT with a level six fireball. Legendary health pools are my biggest issues with the Meta. Units shouldn't be built like tanks, yet hit harder than fighters. Legends should have stronger stats, yes, but the 40%+ increases have made this a terrible p2w cash grab