its 3 days so 400 a day should be enough in theory anyway.
played a chunk and reached 425 no locker limit reached, plus I got a 50 on the way through, so it might be possible, but yea, it is too much, they could also have increased the number in the PvP packs to more then 20-30 that would offset some of the damage.
and for the Nth time, please start doing something about "opponent has left the game" timewasters
Dear Redlynx
We know your main concern is profit above everything else. If you added tokens to 8 of the 10 lockers the whales will most likely buy them up. Cash money for y'all. The rest of us will have an easier time collecting tokens. Who knows, you might even convert a few f2p'ers to purchase Cartman cash. It could happen. It's a win win situation. Cash for you, tokens for us. Win win. Think about it.
Hahaha sneaky **** but it's brillaintOriginally Posted by NathanialHB Go to original post
Lots of effort going on here, let me suggest how an official response is likely to be worded:
"We've listened to your feedback, and as a result we're introducing a new pack for the store!
Hold on to your hats folks, because in this pack you get a chance to get a random level 7 legendary card!!
All for the low, low price of $250,000.
Please keep giving us your feedback, both via the forums and the in-app functionality, we really appreciate it.
ItsJustMuck"
I said a lot of this is another thread but it's relevant here, too. I hit the locker limit Sunday afternoon (of the event) at 900 eggs, and had to wake back up in the middle of the night to try to finish the event, and had worse luck than ever for someone who usually gets pvp packs with no problem. I could've completed the event easily if I had those ten hours back, but there was only so much I could do at the very end, half-asleep, before work on Monday.
I understand the purpose of the locker limit when there isn't a token event going on, but during a token event, it just feels like a cheap way to force f2p users to spend money by denying them the only way to earn tokens that is available to the majority of players.
I think RedLynx needs to either remove locker limits during token events, or add an additional option to gain tokens that does not run out during locker limits or the pvp pack delay. Replaying PVE or throwing them into free packs as a bonus to the other materials.
Absolutely. There's nothing like finishing a losing streak with a big win and then getting nothing useful in return. It would help a lot if you were guaranteed some amount of tokens with the jackpot just being the highest number. Getting 10x tickets instead of 50x tickets is still a step in the right direction.Originally Posted by TAMISH2-ZN
I got fifty twice in the Dragonslayer Red event, but the second time was in the middle of a horrible losing streak, so it didn't end up going far.Originally Posted by ScottOld![]()
I've been playing since the game came out. There is only one time since starting that I have not beat the event. This weekend I let the team know that we won't kick for inactivity this round. Just enjoy the weekend. I absolutely love card events because it gets everyone away from the same deck and forces variety. The token events just feel like too much work for a "Chance" of a legendary that never comes. We'll live without the couple of epics we miss out on this weekend. I'd like to see other events that force variations.