1. #1

    Read and voice your opinion

    I've faced people using mystic, and they'll throw out nun randy, awesome o, Satan, wizard cartman, or MBP along with chicken coop, rats or pigeons. My warriors gang up on the tank and kill it with the swarms or chickens attacking my guys. With the tank dead, they'll sit there to get energy for PT, meanwhile I'll kill a pigeon, rat or chicken., sometimes multiple ones before PT is on the field and PT always brings back the tank. It's nonsense. His warcry states he brings back a fallen ally. A rat, pigeon and chicken should count. PT has no risk of botching what he's always used for. Can't spell blast him fast enough and even though the new kid has 10 bars max, people always use him for a total of 11 to 13 energy cost in one move for a cost of 6. Completely unfair. No backfire with him and he's a total cheat, especially with your guys "buy all the legendaries and epics Holliday shopping spree". Nothing but lvl3 legendaries being resurrected now. Plenty of people gave ubisoft reasonable ideas for PT before his bs nerf. Mecha Timmy got the real nerf. People using PT need to have some chance of being countered with this tiresome strategy because there is nothing to be done but get rolled. If people put PT out and he brought back one pigeon, rat or chicken, that would be an oops moment. We've all played cards at the wrong time and it backfired. That's fair. I got super pissed last time you said the generic response of "no changes for PT are planned" but my point I just made CANNOT be shrugged off because I'm not wrong on this. You guys can change it and the game would be better for it. People reading this need to voice your opinion to get them to change this. Do you agree or disagree?
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  2. #2
    I totally agree. Pope Timmy may be one of the most unfair game breaking cards in the whole game. And mystic was already an unfair deck.
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  3. #3
    Originally Posted by In_the_Creek Go to original post
    I totally agree. Pope Timmy may be one of the most unfair game breaking cards in the whole game. And mystic was already an unfair deck.
    Not just Pope, Nun Randy and a few others need a nerf as well. Plus if they add another Mystical card people are gonna lose it. I just want to see a new Adventure card, we haven’t gotten one since Incan Craig and we are DEFINITELY due for one. I’m sure other people agree with me on this.
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  4. #4
    Originally Posted by Sky55995 Go to original post
    Not just Pope, Nun Randy and a few others need a nerf as well. Plus if they add another Mystical card people are gonna lose it. I just want to see a new Adventure card, we haven’t gotten one since Incan Craig and we are DEFINITELY due for one. I’m sure other people agree with me on this.
    Oh yeah definitely. If the person doesn't have MBP or Satan then they use the Pope Timmy/Nun Randy combo and spam heals because that is literally the only strategy mystic users know. Don't bother tying anything new just do the same ol', same ol'.
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  5. #5
    Yes Pope Timmy need a real change, the nerf he has got was a joke , no difference after.

    There some ideas :
    - the units that PT reraise is purple , like it is a zombie on the field , so if they are zombie they must be easier to kill. I think reraise units should be 50% hp when they came back.

    - Pope Timmy is strong even without his power, as an epic card I think he would cost 3 if it was so. In that logic it would be great that PT was allowed to reraise only 3 cost card maximum ( maybe 4 cost if you want), so it will balance his 6 cost. Because now it just nonsense, you pay 6, and you have 12 cost unit on the ground when he reraise card like Wizard Cartman, MBP, etc. How could that be a balance game ?
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  6. #6
    Originally Posted by In_the_Creek Go to original post
    Oh yeah definitely. If the person doesn't have MBP or Satan then they use the Pope Timmy/Nun Randy combo and spam heals because that is literally the only strategy mystic users know. Don't bother tying anything new just do the same ol', same ol'.
    As a Mystical user, I actually never put PT, SNR, or Hallelujah in my deck. I mostly just use Mystical for Energy Staff, Hermes Kenny, and Imp Tweek. Occasionally I'll play with Zen Cartman or Choirboy Butters, particularly when card-point events come around, but usually not. I don't do poorly for my NK/Card levels, having only level 2 legendaries, level 3 epics, level 4 rares, and level 5 commons. I'll run into users that have lvl 3 PT, lvl 4 SNR, and a high level Hallelujah, and I'll still fairly commonly beat them through sheer jank strats like pulling SNR to my side of the feild with Imp Tweek and forcing them to play how I want them to play.
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  7. #7
    Originally Posted by FoggyPaws Go to original post
    As a Mystical user, I actually never put PT, SNR, or Hallelujah in my deck. I mostly just use Mystical for Energy Staff, Hermes Kenny, and Imp Tweek. Occasionally I'll play with Zen Cartman or Choirboy Butters, particularly when card-point events come around, but usually not. I don't do poorly for my NK/Card levels, having only level 2 legendaries, level 3 epics, level 4 rares, and level 5 commons. I'll run into users that have lvl 3 PT, lvl 4 SNR, and a high level Hallelujah, and I'll still fairly commonly beat them through sheer jank strats like pulling SNR to my side of the feild with Imp Tweek and forcing them to play how I want them to play.
    Yeah? Good for you. You're one in a thousand mystic users who don't do the same thing. But that really doesn't change anything.
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  8. #8
    Originally Posted by FoggyPaws Go to original post
    As a Mystical user, I actually never put PT, SNR, or Hallelujah in my deck. I mostly just use Mystical for Energy Staff, Hermes Kenny, and Imp Tweek. Occasionally I'll play with Zen Cartman or Choirboy Butters, particularly when card-point events come around, but usually not. I don't do poorly for my NK/Card levels, having only level 2 legendaries, level 3 epics, level 4 rares, and level 5 commons. I'll run into users that have lvl 3 PT, lvl 4 SNR, and a high level Hallelujah, and I'll still fairly commonly beat them through sheer jank strats like pulling SNR to my side of the feild with Imp Tweek and forcing them to play how I want them to play.
    Wait till you get to the high rank of legendary. You'll see what I mean. Facing ressurected level 3,4 legendaries and level 5 epics is way different. They're a pain to kill once
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  9. #9
    Originally Posted by mitchconnor09 Go to original post
    Wait till you get to the high rank of legendary. You'll see what I mean. Facing ressurected level 3,4 legendaries and level 5 epics is way different. They're a pain to kill once
    Right, but ideally, if you're dealing with level 3 and 4 legendary cards, and level 5 epics, you should also have units of similar levels. If a level 2 legendary can be handled by lvl 3 epics, 4 rares, and 5 commons, then level 3 legendaries should be manageable with level 4 epics, 5 rares, and 6 commons, and 4 legendaries should be manageable when you level the othhers as well. They all scale up fairly similarly. The real trouble I can't imagine handling is, what do you do against a level 5 legendary, besides instant removal. A level 5 legendary would break this scale.
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  10. #10
    Feco.-'s Avatar Member
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    Not only that. After the balance changes in the end of August, the rarities level up differently, meaning Legendaries the most, Commons the least. There might be exceptions, but as a thumb rule, this is what I encountered.
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