What is the best setup for the ACR in ghost mode + tier mode? I run the gun for high accuracy and range with this setup: Stock Buttstock, Digital Scope, Large (50) Mag, M203 GL, Range Finder, Standard Barrel and of course the Suppressor. Is there any way for me to improve this at distance and up close? Or do I currently use the best setup for ACR in ghost mode?
Thanks!
- SlickMillzy
Suppressors aren't actually necessary. As long as you engage from minimum 200 metres away the enemies won't hear the shot. You'll still get the stealth attack damage boost too. Actual hearing cut-off for assault rifle shots I think is actually less than 200 metres, but I use that distance as a guaranteed safety net. You also need take into account positional awareness - firing from/near to a road is a bad idea (even with a suppressor) due to patrolling enemies, which in turn means increased chance to be compromised (even with a suppressor.) Really, using a suppressor in this game nerfs your penetration, stopping power and velocity, meaning your rounds travel slower towards the target potentially making bullet drop miscalculations easier. On my main I run LMG (unsuppressed ofc) for the main weapon, either MP7 or super shorty in second slot - neither of which I use, just small weapons you know, so as to not look so hideous while stowed on your backpack - and suppressed sidearm. Team mates cover sniping (AI team mates always hit on first shot), and suppressed sidearms are surprising good for stealth attacks up to, and sometimes exceeding, 100 metres.
On an alt I run the ACR as one weapon choice: ACOG scope and standard barrel, and nothing else. If you notice, the Digital Scope in fact decreases range on any weapons you apply it to, whereas the CompM4 does not - yet the Digital Scope is a longer range scope. Yeah... go figure.
KunninPlanz actually, those stat-bars, showing that range with different scopes changing - is a lie.
Bullet drop still the same for all the optics, the only thing, that changes range - is barrel length.
Suppressor also does not decrease the range, but it decreases the speed of a bullet (yeah, there's no real-worlds physycal explanation to that).
My bad, Handling, not Range. Looking at the wrong stat line while I customise my MP7 (they are next to each other, so...) :POriginally Posted by Snumsmumrik_07 Go to original post
And yes, the stats bars are way off. One short burst from the M60E4 will drop an enemy helo. Although it's stats bars would have us believe otherwise. Other examples are that the crossbow and the lever action rifle perform much better than their stat bars would imply.
Remember, in Ghost Mode you don’t get a second weapon, just your main and your pistol. I find that because of this I take advantage of the suppressor more than I realized, using it to get close and inciting faction warfare without them knowing it was me. The GL is great for not wasting rounds on helos since every shot counts on Ghost Mode and if you run out of rounds with no supply near by your pretty much screwed.
What should my tactic be for farming convoys? I know all the good spots but how should I go about taking them out? Maybe use rebel spotting and sync shot to take out the driver? Maybe EMP drone? Curious as to how you all do it in Ghost Mode!
Which is why I run LMG as main weapon and suppressed sidearm (I never use the second main weapon on this character.) If I need to get close and infiltrate, my team drop sentries and snipers, I go in with the sidearm (which is like I said, good for silent kills up to 100 metres.) Alternatively, sometimes I mix it up and confuse the **** out of SBC or Unidad by using Rebel Diversion on them, then while they're distracted by engaging the rebels, I open up on the hostiles from another angle with the LMG.Originally Posted by slickmillzy Go to original post
For convoys: Use Rebel Spotting on the convoy. Tag the truck driver and the helo pilot and have your team sync shot them while you focus on another target. Then mop up.
Actually ... handling also not affected by opticsOriginally Posted by KunninPlanz Go to original post
Handling is affected by barrel, barrel attachment (by the way, suppressor lowers the recoil), buttstock and underbarrel attachment (and by the way, GL attachment gives you almoust the same decrease in vertical recoil as angled grip)
The only thing that is affected by optics ... is how you see things and that's all
slickmillzy EMP is a good thing for convoys. I usually EMP truck, drop it's driver, drop heli (GL is good for both dropping heli and convoy cars), then the rest if remained. As s preparation part for convoy - searching for a straight-line part of a road with some high spot with rocks on it for me - to be sure that it would be possible to take down the truck driver and have some cover if there's a convoy choppa.
LMG is also a good choice for that purpose.
The lower level areas don't tend to have helos with convoys. In which case I would probably tag up the truck driver and the gunners on the escort vehicles for Sync Shot.Originally Posted by slickmillzy Go to original post
At least with the way I mentioned in my previous post you can use the GL on the escort vehicles when mopping up. You receive less resourced the more damaged the truck is, which is why I would avoid outright using the GL against the convoy in case of collateral. Although it is a lot easier to blow everything up with the GL (in the same way it's easier to run all suppressed weapons, but that's too easy for me and I need a challenge, hence my LMG/unsuppressed main weapon build.)
Only if you destroy package completely, it halves the amount of the supply. If truck is damaged to any degree, you get the full supply amount anyways.Originally Posted by KunninPlanz Go to original post
Also, if you damage supply truck to it's 1/4 of it's HP, it stops and crew gets out. The other vehicles in convoy also stop after that and crew bails out. The only thing left after that - is to take everyone out and get the supplies. You'll get the full amount of supplies in that way too.