Quote Zi_zi: "the decent and good person / lawfully good through neutral good"(essentially who I'd like to think we are irl) character in Odyssey ..."
Well, a sword for hire will never be a lawful person to start with. If one is not an official authority of the executive, one has no means to take law into your own hand by whatever reason, if one deems to be lawful. A sword for hire is a chaotic personality (if we stick to this alignment AD&D scheme), because it is a murderer first degree, once he has fulfilled an assassination job - his motives are reward for killing, that is not even neutral anymore, that is the most anti-law it could get - so chaotic on this side of the alignment scheme.
And on the good-evil alignment side - well, an assassin is more beast-like in these regards - taking sides and judge them by own standards, regardless of what is commonly deemed as good or evil - taking the law into your own hand will certainly not be seen as good by the local public. So no, he is not a good person, when he just goes for it by personal judgement.
So what he is in the end is chaotic-neutral - a self-acclaimed judge of what is good and evil, taking rewards for murdering people by selfish interests of a quest giver (what makes him chaotic-neutral). If he has a selfish own interest he could even be of evil character - but good? - no way. A good person wouldn't kill others if it is not an emergency with no other way out. Regardless how much he might think to do good, murdering people is not a good deed - he will be at most neutral on this side.
And when it comes to the real world - most people are neutral-neutral - not better than beast. They might deem themselves to be a good person, but they are a selfish bunch most of the time. And they are willing to break the law as well by selfish reasons - like parking on a women-only spot whilst being male, eventually getting paid by neighbors for a "favor" they did for them and not declaring that as income to tax offices and stuff like that - they are neither lawful nor good - but neutral.
Just to be honest and open here: I've gotten exceedingly upset early on before I understood their place in the game and their overall mechanics.
Let's just say that: it's impossible to fully clear a moderate sized town. They just keep respawning. Oh and the Bounty meter stops filling + pay off caps at 30k.
Btw I'm not saying to run. Just choose your battles and ground. I do this every fight, Fort, Camp, City etc Civilians or not. With time I just do it much more quickly than I did early on. Leader houses on Nightmare take about 60-90 seconds to clear fully clear, loot all and burn. Sometimes I play with my food, others times I rip through and gobble up. When it's really hot I'll occasionally go ham and kill anything that looks remotely hostile - you know that "I'm about to do something really stupid" stance they get? Yep. Plonk into the head goes the arrow. Oh, you too? Plink.
Other times I'm a swell fella and a reg ol Mother Theresa by how nice I am by doing no harm, backing off to an unpopulated area to throw down.
No right way to play. Just illustrating there IS and are ways to get around them in a fight while they're hostile, use them to your advantage and disengage completely and quickly from 'em.
😂😂😂😂 This guy.... Damn. REALLY?!?!?!Originally Posted by Admiralpayne08 Go to original post
Now I know your just sitting back, laughing your a$$ off, reading all the responses. Dude, get a grip. Like every game, you do what you gotta do to overcome the the challenges you face. You evolve, you learn, and you get better at it. You improve with the tools you are given.
Think like an Assassin Mr. “longtime fan”.
In Odyssey, the minute someone is threatening you, your weapon comes out... the video was most likely that, not just electively pulling out a sword & lighting it afire and poof, a chicken attacks for nothing. It's never happened to me in game.Originally Posted by Lysette88 Go to original post
My preferred choice is Fire and I use it most all of the time. I switch up to poison if a I know a Merc is less susceptible to fire. But even then, if your fire is fully upgraded w/ good perks, it will take them out quickly either way).
But This is not the case at all - it's if you've been in any conflict with anyone nearby - NPC's , chickens & some dogs go into fight mode if they're close enough. It's not Fire, it's a conflict mode that triggers them.
Use fire all you want, & this deadly chicken thing is really over-rated. They ONLY kill you if you're seeing everything on your screen with no color (near dead) and then all it takes is one hit from one and you're gone. MOST times you aren't near death near chickens.
If you had an NPC after you with their brooms or shovels, it would be the same effect.
As another poster says, fight smarter, not harder. The smarter thing comes with time & game experience as you learn the ropes.No right way to play. Just illustrating there IS and are ways to get around them in a fight while they're hostile, use them to your advantage and disengage completely and quickly from 'em.
ALL games are difficult about 1/4 way through as you power up. People seem to throw their hands up & get angry/throw tantrums instead of applying themselves to the game design & outsmart the targets. To me it's more gamer flaw than the game.
If I can play this on Normal from day 1 as a crappy casual gamer that usually has to overlevel/cheat , then most anyone can & should be able to at least do well enough on Easy mode.
But one thing is true, not every game will be everyone's favorite. This just happens to be mine for ALOT of reasons.
This OP was trolling tho (and doing it poorly).