Oh what triggered them is simply due to fighting even when I use no fire OH LOOK AN UNWANTED CIVILIAN JOINS THE FRAYOriginally Posted by Lysette88 Go to original post
Ok, maybe I don't understand it, because I just started the game a few days ago. You said you just took a leap of faith into a hay stack from a statue and then they attacked you. Where is the fighting that triggered them then?Originally Posted by Dtheawesome9010 Go to original post
In this fight i was talking about with the statue is in Athens ep. 8 restricted Parthenon is where.But outside of restricted zones people still join the fight simply due to there being a fightOriginally Posted by Lysette88 Go to original post
Everyone gripes about the attack chickens but I love them, they are fine target practice for my bow ..... I went to a little island I passed by earlier and there was a tent with a chest but nothing around but chickens so I just killed them all and sure enough a couple were some sort of fighting roosters ...... I think I was getting 13 pelts per chicken too and I always need more pelts so to me it was a "Job Opportunity" as the say in the Military
Nothing in the game is more thrilling than blasting a chicken with your bow when he is less than a meter from your face and watching it explode before your eyes ,...... The first time it happened it was an accident but now I force it ...... I still don't get why everyone is so afraid of these chickens, I think they are a blast
Ok, that makes sense now, thank you for taking the time to explain that - so I do not have to fear "random" attacks from civilians by no reason, fine.Originally Posted by Dtheawesome9010 Go to original post
Simple thing - one should not encounter a level 40 chicken - a bunch of chickens should never be life-threatening. The ridiculousness of having the scaling as well including chickens is it.Originally Posted by longjohn119 Go to original post
Learn to Parry.
Learn to Dodge.
Learn how to break contact - so incredibly easy that it's one of my few gripes with this game's design.
Scaling is GREAT - never change it plzkktyvmbb
Chickens are easily provoked by nearly any remotely hostile action. Activation of Fire and Poison weapon skill or simply the Parry animation can cause them to aggro. Use Phobos to trample them if you're afraid of engaging 'em. They won't fight back(lul).
~>WRONG. They're not going "woohoo fiiiiiiigggghhht!" like a bunch of idiots in a bar or club etc. They're wimps. They're so terrified of everything - mainly "Us" - so much so in fact that it's almost as if Ubi went TOO far in making them overbearingly pathetic. They actually show they got a pair, come at us unarmed and we go "WTF!" ..Really? They may have bite to 'em (thankfully bc if they hit soft then Ubi would've gone too far)but they go down like a squished bug. Consider them the "control" in this social experiment. They're the silent, whimpering and cowering watchers who'll mob us if we get outta line. Oh they also pay our bills...people still join the fight simply due to there being a fight
With Civilians - you are ALWAYS the "bad person". It's understandable that they will side with the authority in an area as well as defend themselves, each other or their property/livestock. How is this a bad thing?
True skill is fighting Soldiers and multiple Mercs in the heart of a city with zero civilian casualties.
When you break contact - Civilians ALWAYS run away immediately vs Soldiers and Mercs who will continue searching for a time.
Idk how people have issues w civvies and chickens...smh.
This is a sample of a Dodge & Parry practice party. Nobody was harmed. My thanks for helping me stay sharp is not to hurt any participants.
Body on Phobos to tick Soldiers off. Ride around til you've gathered enough. Ticked off Soldiers = zombie apocalypse Civilian time.
I stayed in this area for about 10 min honing my skills. I encourage players to do this from time to time.
The DOG was/is the biggest threat out of every enemy here!(if they'd been Athenian then ofc those pesky Archers take the #1 threat slot). You cannot stand still and practice parry with Mr. Ankle Biter hitting you for ½+ hp.. but it added to the flavor so I let him yap away.
*Tip - if you need adrenaline, don't want a fight and don't want Bounty meter filling up for killing: shoot a pig or whatever animal(don't even have to kill it)anger the city folk and stand there and parry for a minute. Adren filled. Nobody harmed..well except the livestock. No Mercs chasing you down.
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You basically proved my point that people still join the fight simply due to there being a fight regardless of whose side they are on or why they are fighting.I dont like killing regular people but when there are swarms of enemies its hard not to kill em even more so with abilitiesOriginally Posted by Zi_iZ Go to original post
No I did not "prove" anything.
I said and I'm telling you they're PROGRAMMED to ALWAYS side NOT "against us" but WITH each other, local authority etc.
It's not "simply because there's a fight".
I like that Ubi coded them to be defensive. It's not bandwagoneering "hey let's fight just because".
In over 400 hours I have NEVER ONCE had a Civilian aggro me while fighting a Merc - barring collateral damage of course but then that's MY FAULT. Never. One. Time. Why? Because Mercs are neutral as we are. Thus your assumption is 100% invalidated and disproven.
They didn't join any of those fights "simply because there was a fight regardless of sides etc..". Negative. Nada. Nope.
They will NEVER fight unless provoked. Soldiers attacking or pursuing you: the bad person, trespasser, assailant, scary murderous killer, beast slayer etc, IS PROVOCATION. Soldiers are the local law, the father's, lovers, sons, brothers etc. Done any side quests whatsoever? You're looking at things black and white and rather 1 dimensionally. Immersion-wise their actions and coding make absolute sense and is/was quite well done.
Thank goodness it's coded this way. I love when they aggro, snarl and grab what's at hand to attack us because all the snivelling and blubbering is quite annoying.
P.S. Soldiers attack us "for no reason" all the time. I kill a rabid wolf and they'll jump me for being aggressive whereas civvies will just run away or stand there.
Go near some soldiers - not in their personal bubble - and whistle a dozen times. There'll be blood.
If one really and truly wishes to "role play" "the decent and good person / lawfully good through neutral good"(essentially who I'd like to think we are irl) character in Odyssey then top priority at ALL times should be the safety and well being of Civilians under any circumstances - even if they aggro you. Heck we kinda sorta shouldn't be killing Soldiers/anyone indiscriminately outside of contracts, bounties and storyline to begin with of you play the "good person".
Edit - It's super easy not to kill them or cause collateral damage.
Back off.
Use a bow(non explosive arrows) and aim well. Use the.civies for adren refil by dodge/parry their attacks.
Climb an unscalable structure.
Hide for 2 seconds and let common folk come to their senses.
Don't use AOE.
Dance around objects.
Climb objects/structures as soldiers are slow to react to climb(Civilians climb asap bc they have no range attack option - Soldiers more slowly bc they switch to ranged automatically THEN decide to climb when firing isn't an option. This is hugely abuseable sadly..). Jump off onto enemies w LoFGS and lay about with attacks before civvies climb back down(they won't jump).
Dozens of scenarios and many many options apply to each.
There's ways to "kill" them without incurring a bounty:
Heck you can kill them by doing nothing at all except tumbling(a trick I will NOT reveal..).
Let Mercs kill them with their AOE.
Blunted Arrows.