So I'm pretty rubbish at this game. I know it. You know it. We all know it. I can't make out shapes well in foliage, I need NODs to see in late afternoon stormy weather, my WLR and KDR in Ghost War are both less than 1.0, et cetera.
But I just got accused of hacking for the first time ever! XD
For those of you who don't PvP much/ever it's a pretty common occurrence for people to constantly calumniate each other with hacking accusations. Scored a headshot? Hax. Survived a firefight? Hax. Threw a grenade into a house where someone was hiding and blew them up? Hax.
Or, in my case, found someone in the jungle with Echelon ping and killed them? Twice? Hax.
I've been playing like 25 hours a day for the last few days in a push to earn up enough GR credits to buy that "Silent Spade" pack, and perhaps the constant practice has improved me a bit, but I still think I'm pants. I just get lucky sometimes.
Anyway it feels good to come into a match in progress that's 1 to 1 already, do a little smart recon in the jungle with sonar, kill a couple of people, hit a recon tower, and sic the rest of my team on the final two.
And then get accused of hacking! XD
*applauds*Originally Posted by non-exist-ent Go to original post
Noice!
OK. Something doesn't jive here. If the latter were true, then your KDR would be infinity (2:0). If the former were true, then the actual story would be, "do a little echelon recon in the jungle with sonar, ping someone 10 feet out, get shot in the head, and then they run away but almost die from getting a serious case of poison ivy."Originally Posted by non-exist-ent Go to original post
So which is it? XD
What I mean about the ratios being less than 1.0 is that overall I die more than I kill and lose more than I win.Originally Posted by V4MPiR1 Go to original post
I've been playing for a few months now.
At this moment I've 929 wins to 1231 losses, meaning my WLR is 0.8; and I have 2839 kills to 4973 deaths, meaning my KDR is 0.6.
LOL. Yeah. I was just being sarcastic.
I actually started GW up when you made your post regarding the "No Intel" event. I actually preferred that to the unrestricted setup now, especially with what I consider the "lame" specialties (echelon, vanguard, anything with a drone or otherwise able to obtain intel on an equivalent enemy force's strength, position, and direction without direct empirical evidence). Putting focus on tech reduces/removes the human element (esp. fieldcraft) and thereby weakens it. The fact that both sides have access to the same tech does not negate this.
Today, people can't even walk without tripping on their iPhone and getting struck by a car. Today, the average vehicular driver's skill is mediocre, and our solution, rather than to improve our own abilities, is to make assisted or even autonomous driving technology? Will that make humans better?
Fifteen years ago, in Raven Shield, it was the same thing. We had the HBS (Heart Beat Sensor), akin to the current echelon specialty. Over time, those who hosted matches always toggled off the ability for anyone to equip the HBS because it was deemed that its use was lame and that the users were lacking in skill. The HBS still popped up now and then in PVP, mostly in matches that had difficulties populating, and were hosted by children.
Anywho, enough digression. Congrats on your resolve and score. Also, don't let my taking a dump on echelon preclude you from opting-in on it. You know I respect your critical reasoning skills, Ami.![]()
Welp, not everyone can into maths, so while some of your post was obviously a joke I had to consider the very real possibility that someone might not know what a ratio is. XDOriginally Posted by V4MPiR1 Go to original post
I can't say for sure if I prefer advanced recon abilities or not. I certainly do love those Vanguard sensor grenades sometimes! But, yes, the "No Intel" event was certainly a different kind of fun in its own right.
As to your musings about humanity's future you're barking up the wrong tree, I'm afraid. I am a passionate believer in transhumanism and believe that what will ultimately and decisively "make humans better" will be the addition of more and more technology augmentation installed directly into us like, you know, Adam Jensen or whatever.
Biological evolution is a utterly ridiculous game of genetic roulette, and to be honest we're lucky we've got this far. We are as advanced as we're ever going to get without transhumanism, and that was a stride we hit a few hundred thousand years ago really.
The natural progression of a sapient species is that chance gets you a certain distance via natural selection, then you become able to take control of your own evolution once you have the cranial capacity to comprehend genetics and devise cybernetics and have achieved adequate development cycles in those fields to produce working transhumanist tech.
For millennia now we have been doing the work of developing and more closely integrating what Kurzweil calls our "human-machine civilisation". We started with simple tools of rock, wood, and metal, and now we have AR, myoelectric prosthetics, simple cogno-info interfaces, primitive nanotechnology, and so on. The more we develop these technologies, the more powerful, effective, and inexpensive they will become as is always the way of things. Give it a few decades, and we'll be able to transfer our consciousnesses between media, live in virtual reality indistinguishable from physical reality, manifest in the physical world as a nanorobotic foglets, whatever suits our fancy.
Obviously no one should have to take augmentations if they don't want them. Probably you'll get the transhumanist equivalent of like the Amish who refuse to even take advantage of technologies based upon how subatomic particles move across conductors. But I for one will be happy to be able to upgrade or abandon entirely this inconvenient biological chassis I have to lug my mind around in.
Nature, the gods, chance, whatever you want to call it got us through our biological infancy, but now as a species we have reached the age of reason and must begin taking responsibility for our own evolution going forward. And given the ever increasing rate at which technology advances these days I for one can't wait to join the Festival. XD
The more advanced techs we have, the dumber the mediocres become.
This we may see in GRW PvP: people rely on spotting more than on their own eyes. And if they don't see marked enemy infront of their eyes they start to blame someone in cheating.
Exactly this I've seen yesterday playing this game a dozen times, spectating team through dead-man's camera: some players do not see enemy right infront of them, even looking on them.
Well, as I mentioned in the OP my eyes aren't very sharp. I have a lot of trouble seeing in lower light conditions and in foliage. Another player just doesn't stand out that well.Originally Posted by Snumsmumrik_07 Go to original post
Usually in "No Intel" I got kills by moving with my team and waiting for one of them to find someone and engage, then at least I could hear or see hostile gunfire and hone in on that.
We've had a few discussions recently on the forum about trying to make the game more fun and enjoyable for people with disabilities. I'd not go so far as to say my poor eyes put me on the level of someone with cataracts or extreme nearsightedness or anything like that, but I do feel that almost everyone I play with has sharper eyes and also quicker reflexes than I do.
I still want to play, and I want to be competitive, but even these relatively minor limitations force me to find other ways to play. Sometimes it's tactics. Sometimes it's tech tools. Sometimes it's supporting teammates who are far more l33t than I am.
If Ghost War were permanently "No Intel" I'd still enjoy it and find a way to adapt---I do nearly always play PvE with no HUD because the gameplay is a little more controlled and predictable---but I can see the argument for including features that level the playing field and contributing the the rock-paper-scissors relationship between the classes.
Also you do occasionally get the one poor sport in "No Intel" who refuses to keep fighting or attempt revives if their team go down, then everyone just has to wait out a timer and accept a tie. The recon tower is an important tool for forcing an end to a round if it threatens to drag on.
Also of course other objectives like HVT capture, radio broadcast, and uplink, all of whose maps were disabled for "No Intel".
non-exist-ent, age will always be an issue/reason for some things. There's even a study, that literally sais, that reaction times becomes worse 1% for every year after 26. My reaction times and eyes are also far away from good, 'cause I'm also not that young anymore. So yes, I definitely agree, that it would be nice to cover all needs, have multiplayer for every age group etc ... but this is impossible, I guess.
But also, I strongly dislike what red-dot-shooter this game became, and, I guess, better go have some hardcore fun in Insurgency: Sandstorm or Ground Branch, or just no-HUD Wildlands PvE, 'cause, I guess, no changes will be made to this multiplayer anyways.
Mm, yeah, I didn't even think of older people.Originally Posted by Snumsmumrik_07 Go to original post
I guess the generation who kinda pioneered video games in like the '80s and '90s are starting to age significantly now.
It's a shame if such people find themselves no longer competitive, but I guess that happens to a lot of older people in a lot of areas. Just like physical athletics and such.
All the more reason to work on that transhumanism stuff so that those who want it can be augmented and ageless. ))))