Yeah, it really bothers me that I can't puts ACOGs and such on my machine guns in PvE. What's the point of all these great LMGs and MMGs with long barrels and good range if you can't see what you're shooting at several hundred metres off? ((((Originally Posted by KunninPlanz Go to original post
On the flipside, if they did allow those optical sights to be placed on LMG's in PvE, they would be positioned too far along the rail anyway. :POriginally Posted by non-exist-ent Go to original post
I just want the EXPS & G33 sight for the Stoner LMG. My main - that I run with an LMG in the main slot, I refuse to use secondary weapon slot, and a suppressed sidearm - is directly based on Nomad's concept in terms of both appearance and character. In the concept art he is shown with the Stoner LMG, in grey paint (its NOT worn black, it's actually grey), with the EXPS & G33 sight. While I mainly use the M60E4 on that character, I sometimes rotate weapon sets swapping the Pig for either Mk. 48 or the Stoner. When I run the Stoner it's in grey, with the EXPS sight and foregrip v3 (with that Nomad I also run the rest team in clothing setups that are closer to their concept art.) I just like how Ubi screwed up Midas by giving him the drone backpack when it is in fact Holt who is the drone operator.![]()
I’m not saying the idea should be abandoned but rather improved. Open world games are outdated as the way Ubisoft and other companies do it, just look at Far Cry.Originally Posted by AI BLUEFOX Go to original post
Far Cry setup this idea of a conflict happening in whatever location because of a main bad guy, and then you go around searching for weapons and upgrades around the world, fighting along a resistance, who may or not be as evil as the main bad guy, while doing main mission stuff, you need to clear a base of a certain level of difficulty over and over again until your allies take control of the whole place.
GR Wildlands is exactly like that, and that’s what bothers me because it doesn’t offer something new and they do not put any effort on doing something new. For example, on Far Cry makes sense that a random guy is in need to find his own weapons but how does a 4 elite soldiers top of every other operative in the world team, start the fight with basic weapons without upgrades? Why doesn’t the CIA lady smuggle some on the way? Or even better why the ability to synch shoot for your other two teammates isn’t available right away? Because the devs didn’t bother to do something different. You can’t even ignore all of this because there is no new gameplus or progress tied to profile only instead of savegame only.
The problem is even more obvious once when you play Far Cry 5, because it looks even more like GRW. “Take three underbosses and go for the main bad guy”
GRW has a lot of sharing with Far Cry, and it doesn’t matter if they take a few ideas from their own games, but Wildlands is more of a FC than it is a GR game, nobody can deny it.
if they rather did something like MGSV “open world” but improved and with more options of course, it could be better. If they do another GR game with an open world and is still as a Far Cry game, then forget it.
On the other hand, if they do it but improved not only fixing the problems with Wildlands but also improved previous entries like the animations and character models from GRFS and the amount of content for both solo and coop found in GRAW2, they do a “pvp mode” as good as the one in GRFS that is actually available at launch and do something different with their open world idea, I will shut up but until then I’m not going to stop saying it, another open world GR with the same outdated idea is not a good option for GR.
Originally Posted by LoneSpymaster Go to original post
Hear hear!
Why? The Jungled Moved, is just a cameo for a legendary movie, is not canon in anyway to GR. I remember reading your theory about optical camo but the Ghost’s never tell anyone about it, they mention as “Bowman is not going to believe it” and so they never do. The only ones who know are them, nobody else, so in other words from the devs, is not canon. Just like the zombie-aliens from Rainbow Six Siege Outbrake are not canon either.Originally Posted by non-exist-ent Go to original post
There is a video of a mission demo of a 2009 prototype for a GR game If I remember correctly that demo was maybe the earlier version of GRFS before the E3 2010 demo, anyway the thing is that demo show the idea of GRFS having multiple paths but obviously it was later removed, I’ll post the video when I find it.Originally Posted by non-exist-ent Go to original post
Even though is interesting there is no reason behind it. As every single time, at the end there’s going to be a canon ending. Just take a look of SCDA (if you haven’t play it, do it) it is a game that allowed for different things to happened to certain characters and of course it offers 3 different endings, one ending unlocks one last mission but like with the three endings for Wildlands, only one is canon but if that doesn’t matter to you and you just want to find out each pathway to replay the game more, then yes why not as it could be interesting.
Found the video:
Jump to minute 14:40
In my mind Nomad and Holt musing about Bowman disbelieving an alien encounter is not sufficiently weighty "word of god" evidence that Ubi as Ghost Recon IP owners consider the Yautja cameo to be noncanon.Originally Posted by LoneSpymaster Go to original post
And regardless of whether or not they tell Bowman they probably at least reported the incident to Mitchell. As insane as it might sound there's no way I'm not telling my CO if I experience hostile alien contact during an operation.
Maybe that means I end up on a bus with Coyle and Baxley, but there's no way I'm going to hide something so momentous from my commander, regardless of any personal consequences that might befall me.
If the dialogue at the end of "The Jungle Moved" is good enough evidence for you that "it was all a dream", welp, more power to you. But as I believe I mentioned in my earlier post on the subject I find it more believable that GRFS has cloaking tech because they got it from aliens rather than that the US government magicked it out of thin air in the next few years, a prototype in 2019 even.
To each their own, I guess.
This would be highly unrealistic. As much as neck breaks are a thing in movies, they are really hard to pull off. So if we go to either shooting a person, or using a knife on them, a person will vent 2 liters of blood before they are combat ineffective(i.e still alive and making noise, but can no longer kill you) and roughly 3 liters before they go unconscious. Anything that will cause instant or near instant incapacitation will involve explosive venting of said 3 liters.Originally Posted by Lukecucaracha Go to original post
Picking up an incapacitated person is extremely difficult(note this is without either the lifter or the lifted being in kit).
Assuming you get the body up, then there is another 2 liters of blood that will leak out as you are walking away creating a nice blood trail. If you don't get him up and just drag him then there will be drag marks away from large blood puddle with possible blood trail as well.
So either you have to grab them, and drag them away and kill them elsewhere(a mechanic that is currently in the game) or be willing to occupy the battle space once you've dropped a body.
Oh yeah, and I'm not a fan of optical camo either. It was one of the primary reasons I didn't buy GRFS and if required to use it in a future GR, I wouldn't buy that either.
To hell with polish and passion. As I mentioned at the beginning of the thread I just want magazines with the correct capacities at this point. That's what it's come to for me.Originally Posted by KingSpawn1979 Go to original post
And even that is probably an unreasonable expectation. ((((
What doesn't every carbine have 20, 30 and 50rd magazines?Originally Posted by non-exist-ent Go to original post