Originally Posted by AI BLUEFOX Go to original post![]()
I second this, plus:Originally Posted by GiveMeTactical Go to original post
What I want:
-A more interesting story
-More interesting characters
-Teammates should show up on cutscenes
-Respect the timeline, I don’t want optical camo unless the next game takes places after or shortly before GRFS
-Better character models
-Better animations
-Classic GR HUD instead of that Far Cry like HUD, we have.
-No open world game
-Less repetitive missions
-Different formula, if they go with an open world game again (which is outdated) I don’t want it to be the kill or capture this guy and clean this part of the map so the main boss comes out, it was already done here and on Far Cry 5, so forget that formula, do something new (like a no open world game for starters)
-Crosscom is a MUST as a already in game item.
-Instead of adding more commands, fix the teammate AI behavior, example: shooting out at the open looks good for an action movie, but not when you are playing a game and your teammates get killed every single time for it.
-No weapon customization, unless as an example: If a AI teammate is a sniper, it should only use snipers.
-More difficulty options
- Again, just in case: NO RPG ELEMENTS
- Same as the above again, NO OPEN WORLD
There is no chance that GR will abandon open world any time soon, @Lonespymaster, but I am 100% behind you on the RPG elements. Open world setting shouldnt even mean open world gameplay mechanics and character building in my view, and while Wildlands avoided some of the obvious ones (the map opening up as you go via radio towers or whatever) I'd prefer less RPG flavour in the next game not more.
In a nutshell:
–Less unlocks, more in-depth technically accurate gameplay mechanics.
–Bring expert consultants on board to develop said mechanics
I'll buy every (transparent) weapon pack in the store just as an act of support IF
The gameplay doesn't fall flat on its @$$, wasting all the potential, like Wildland's shallow shoot'em'loot'em–scheme.
More unlocks.
More hard-core, realistic gunplay, ballistics.
More realistic approach to stealth mechanics.
Open, dynamic world with some things/events that happend beyond what you do, sand-box style. So one could have not only the convoys to hunt, but also disrupt some meetings, capturing HVTs, stronghold infiltrations. Maybe some more large-scale events, like re-capturing regions by some factions, faction wars for influence, etc.
Even, maybe, some kind of resource management (including constant resource depletion if ignored by player, and lowering allied (if any) faction possibilities and power), that can be done by some real-time actions, that also can become a part of an end-game?
"Silent Spade" should not be available until "The Jungle Moved" has been completed IMO.Originally Posted by LoneSpymaster Go to original post
Well, levelling up your character should go away, but I do want a bloody dialogue wheel and more story paths, it sucks a bit being railroaded down the same story with the same conversations and the same choices over and over.Originally Posted by AI BLUEFOX Go to original post
It's weird that the crossbow is customisable in PvP but not PvE.Originally Posted by Ryo_Hazaki Go to original post
It's weird that you can put optical sights on LMGs in PvP but not PvE. And I just checked out crossbow customisation in PvP. I think I see why they don't allow it to be customised in PvE - its customisations is simply broken, at least while in Gunsmith. The ACOG and the Reflex are offset (like, hanging off the side of the rail) when applied to the weapon, doesn't seem to be the case outside of Gunsmith though, and the only thing that can be customised besides the paint is the sights.Originally Posted by non-exist-ent Go to original post