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  1. #101
    Ghost-Ami's Avatar Senior Member
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    Originally Posted by B_616e6f6e Go to original post
    Why do the weapons need to be tiered such that the "starting" weapons are inferior to those unlocked later? Could they not be closer to equal according to each weapon's individual statistical characteristics (eg. muzzle velocity, kinetic energy, weight, muzzle rise etc)?

    If the looting action is to be continued in GRW2, there should not be such a drastic difference in damage done by the same caliber weapon, as there is now. The differences should be in the overall handling of the weapon and it's weight affecting the character.
    People here have asked many times for damage to be a function of cartridge and barrel length, but I suspect it will never be a priority for Ubi because, as we've discussed in many other threads, the majority of the playerbase aren't firearms users or enthusiasts, thus very few people notice nonsensical specs or erroneous details in weapons.
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  2. #102
    Originally Posted by non-exist-ent Go to original post
    People here have asked many times for damage to be a function of cartridge and barrel length, but I suspect it will never be a priority for Ubi because, as we've discussed in many other threads, the majority of the playerbase aren't firearms users or enthusiasts, thus very few people notice nonsensical specs or erroneous details in weapons.

    Perhaps it's unlikely, but if there's any willingness in the studio to add more realism, my suggestion would be a place to start.
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