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  1. #1
    Ghost-Ami's Avatar Senior Member
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    Correct magazine capacities.
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  2. #2
    Hugo-FOU's Avatar Senior Member
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    Originally Posted by Lukecucaracha Go to original post
    GRW is my favorite game! I literally dream about it because I play it so much. I'm ready for a second one to be announced, but I also have some ideas that I think would be awesome for a new one. What ideas do you have for a new one? I would love to know! Here are some of mine.

    ** I like the stealthy approach with this game so my ideas are based around that somewhat **

    * Cover system from Division added to GRW 2
    * Don't call it GRW 2, call it something else
    * Character Creation should be more customizable (facial features, etc. I'm a sucker for character customization)
    * Drones from Fallen Ghosts should be in regular campaign too. Flashbang, etc (for GRW 2)
    * Optical Camo should be like the camo the enemies have in Fallen Ghosts to where the enemies have to use thermal to see you
    * Add melee weapons with different takedowns (karambit, k-bar, etc)
    * Let us pick up bodies and hide them after enemies are killed
    * Have it to where you can find or take pieces of enemy clothing to go undercover and take out the target from within without the enemy spotting you
    * To go along with the last one, let enemy vehicles not get spotted because it's vedy vedy sneaky sir. (ex: santa blaca heli getting spotted by santa blanca while you're attempting to fly in it without getting spotted.)
    * Make AI smarter, and make them more controllable (Control one team member at a time, move AI 1 to a certain spot for flank, another to snipe, and another to get your back) but also have an option to where you can still tag enemies for them to take out and another option to where you can control all of them at once.
    * Being able to customize AI's weapons
    * Just for fun, a customizable crossbow would be sweet, because I love it. I may be the only one, but I think it's awesome.

    Let me know what you think of my ideas, but I also want to hear yours as well!
    I like most of these ideas. However I’m not a fan of the Optical Camo, so I’d like it if whoever you’re up against has jammers the prevent it working.

    As a contrast to the stealth side of things, I’d also like some more overt tactics. Laser designate targets for air strikes and similar.
    On some of the extraction type missions, it could be good to have to get to an LZ and a waiting helo.

    Definitely need a breach mechanic in there. Perhaps as an upgradable skill. Start with lock picking, the sledge, shotgun and finally EMOE.

    A minor rework of the flight controls. I like the classic controls but they need a dedicated button to switch on a crosshair and give you the ability to strafe.
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  3. #3
    -Face scan
    -A.I teammates can drive vehicle.
    -A.I teammates weapon customization.
    -Realistic bullet speed or bullet drops.
    -ability to grab and hide dead bodies.
    -Aircraft flares.
    -Smooth and realistic CQC animation.
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  4. #4
    Keltimus's Avatar Senior Member
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    -Definitely agree that players should have more command options and weapon customization options for the AI teammates. AI commands to include deploying frags, smoke, flashbangs, demo, cover fire from a designated defense position, cover fire from point to point, and performing actions like disarming bombs, hacking, etc so the player has the option to either perform the action themselves or chose to cover their AI teammate doing the action.

    -Agree to moving dropped bodies

    -I would like to see equipment slots so that the player and teammates are limited to what they can carry and there's more of a role to play. The drone would be something to fill an equipment slot and can be swapped out with a heavy demo charge, more ammo capacity, etc. You can also swap flash bangs for smoke grenades or mines. Limit what your character can carry!

    -No more gimmicks and fancy animated camera swinging in the story briefings. Make them more realistic and believable. Have them take place inside safe houses where photos and intel locations are laid out on the table for the players to look at while being given the briefing. Less gimmicks, more realism.

    -Loot bodies for ammo rather than just stepping over them

    -More methods of collecting primary mission, side mission, and weapons intel by searching enemy vehicles and bodies for maps locating targets and locations that would provide more specific intel. Rather than arriving in a new province and having all of the mission intel locations already on the map, have just one intel location and allow the player to search and find more intel with other methods. Villagers you can talk to can also give clues as to where to find primary mission intel as well.

    -More mission variety such as bomb diffusing, rescuing hostages from hijacked vehicles like busses and planes, taking down cargo aircraft, ambushing landing strips where allied or enemy cargo is expecting to land.

    -Have random missions occur after the story is completed where high ranking enemies are randomly selected for assignation or extraction missions, allied forces under heavy fire and needing assistance, demo/sabotage/hacking missions, escorting allies or rescued hostages to helicopter extraction missions, intercepting large troop transports, defending against raids at random locations, securing airdrops where Ghost crates or SpecOps crates are parachuting down from cargo planes randomly around the map -a variety of random things happening at random times rather than replaying the same story missions or grinding resources.

    -Have AI teammates call out enemies from the player's clock position rather than "by the tires"

    -Designate camo patterns to their respective locations be more effective against enemy detection.

    -Have climate appropriate clothing on villagers and enemies in their respective regions of the map.
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  5. #5
    GiveMeTactical's Avatar Banned
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    ZERO RPG elements

    They already know fairly well what this one lacked so there is no need to beat the dead horse
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  6. #6
    KunninPlanz's Avatar Member
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    - Oversized shotguns
    - Weapons with incorrect trigger groups and incorrect magazine capacities.
    - Optical sights in incorrect positions on weapons.
    - Over-reacting enemy forces who call in an entire army battalion along with CAS just because they spotted 1 of your guys.
    - Enemies using mortars as AA weapons.
    - SAM launchers that target civilian aircraft when piloted by the player, but not when piloted by civilians.
    - Dual-wielding 360 no scope aimbot enemies who can snipe you from 400 metres away.
    - Enemies who are able to pinpoint your exact location after you fire a single shot.
    - Highly trained special forces team mates who can't even tell the difference between a Cobra and an Apache, nor an LMG and a minigun.


    Oh, wait a sec...
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  7. #7
    GAP_Computer's Avatar Senior Member
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    GRW2 is going to be like Windows 9
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  8. #8
    Basically open world Splinter Cell and Siege for stealth, weapon, and movement mechanics and Assassin's Creed style characters and side missions.

    I used all Ubi games as example to prove it has been done by them before.
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  9. #9
    AI BLUEFOX's Avatar Senior Member
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    Originally Posted by GAP_Computer Go to original post
    GRW2 is going to be like Windows 9
    I still struggle that Windows 4 never came out.
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  10. #10
    KunninPlanz's Avatar Member
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    ****, seems I forgot some things off my list of things we need for GRW2:

    - Intrusive kernel-level anti-cheat for the PvE portion of the game *cough* EAC *cough*
    - Bugs from launch that still exist after two years.
    - AI that demand we take them off some sweet jumps every time we get into a helicopter.
    - Vehicle Drop Off skill that only drops helos inside garages, and drops ground vehicles 27 km away from requested drop position.
    - Airsoft guns as LMG's - specifically the Krytac Trident LMG-E, simply known as "Mk.249" in-game, which is based on the Ares Shrike LMG.
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