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  1. #1

    Can we get ghost war abilities into ghost mode please

    Not necessairly every ability obviously but it would be nice if you've completed an entire province it unlocks some extra nice things you can equip like one passive and one active ability only, and customize it like you do your drone selection. Maybe even the them into the backpacks just like cloak, Things like:


    Suppression immunity
    15% more run speed
    50% more stamina
    30% more health
    A disruptor field that will counter vehicles being able to Target you if they are too close
    Sharpshooters helmet ability
    Echelon sonar
    Vangards sensor beacons
    Techs jammer to stop alarms and reinforcement calls
    Divert Intel for coop play
    Assassin increase to range reduction
    Pathfinders increase to stealth time to be recognized(like cloak does now but stacks maybe)
    Enforcers improved suppression
    Snipers increased penetration
    Sentinal satcoms
    Surgeon stim heal
    Predators adr. buff

    Etc etc you should be only able to equip one of these at a time and for coop play it would really better enforce and support roles within the squad and allow for some more unique tactical play as long as some of the abilities are tweaked a bit for pve etc
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  2. #2
    GiveMeTactical's Avatar Banned
    Join Date
    Sep 2013
    Posts
    4,501
    Please, Please... PLEASE!

    No more RPG elements

    Then again, sure, why not... we have Drone that can't be seen by the enemy unless it hits them in the face, we have enemy that gets alerted for no reason but can not hear that his buddy 1 feet behind is being down by me and he is next.
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  3. #3
    The only thing someone would need in PvE is the smoke & EMP grenade.
    Suppression mechanics already exists in PvE.
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  4. #4
    shobhit7777777's Avatar Senior Member
    Join Date
    Nov 2010
    Location
    Mumbai, India
    Posts
    8,356
    Apart from a buff to bullet velocity...I don't want anything from Ghost War to spill into the singleplayer.
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