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  1. #1

    Uninteruptible punishes

    We all know that shaman's bite and highlander's toss is cancelled whenever a teammate hits the opponent, thus preventing a possible gank fest. I totally agree with this since ********s is a very frustrating problem in this game in 4v4 modes. What i don't agree with is the fact that shugoki's hug, shinobi's kneeling, and jj neck holding don't work the same. Whenever there are a shinobi or a shugoki alongside one teammate on a zone, that's the go to technique if you are solo. It's like these abilities call out "******** ******** ********". It's very unfair. The game mode is already very unbalanced, revenge building up way to hard in 2v1, 3v1, 4v1 situations.....
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  2. #2
    Shugoki's hug should not be canceled in my opinion, I just came here to say that.
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  3. #3
    I agree, every punish should be cancelled early if hit. Right now being caught by a Stampede Charge, Sickle Rain or Demons Embrace in a team fight is basically a death sentence.
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  4. #4
    Forgot about Stampede Charge, and probably I forgot about other punishes too but you get my idea, this kind of punishes just invite to gankfest, and I trully believe that everyone is sick of gankfests.
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  5. #5
    Shugoki's hug is completely broken on the event map.
    All he has to do is chain-hug the commander and an entire enemy team spamming him with heavy attacks won't kill him.
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