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  1. #11
    Originally Posted by Oddyseus- Go to original post
    I believe Centurion should get a move, I.E. some new type of opener on top of his preexisting one. I feel it should be a tie into his charged heavy to where say mid air, or just before he does his leaping charged heavy the player can press the right keybinded button and make Centurion punch with his fist opening another free light, that way his "Mix-up intensive" description is actually mix-up intensive.
    I was thinking about something similar not too long ago. This is pretty much the only way they're going to make that charged heavy be useful while retaining it's very slow speed. The soft feign into guard break window is way too short and too early to even be considered a mixup option.

    Originally Posted by Oddyseus- Go to original post
    Well the problem with Conq is much like Warden is they can do it from neutral stance and it's pretty hard to guess whether or not it's a 50/50. If all Conq had was his bash from attack, say his light to SB and heavy to SB "Soft-feints" then he'd be in a cozy spot, but since it's the guess of "Should I dodge or not?" from neutral is the OP aspect about Conq.

    If Ubisoft could find a way of balancing the fast bashes from neutral, making them chain off something else before they can be used or, have to be committed to the opener - 50/50s then I feel most of the game wouldn't feel as spammy right now.
    Except shield bash from neutral isn't a 50/50 thus no guessing is required. Start walking backwards when you suspect a Conqueror will begin a shield bash soon, it will automatically create the spacing you need to react since the Conqueror stops in place when the shield bash is initiated.

    The shield bash after light/heavy (shield bash mixup) is truly worthless. It's a heavily telegraphed 700ms move that at best gives you 13 damage but if it misses (which is 99% of the time) puts Conqueror into an actual 50/50 where they must decide whether to branch into an attack to prevent an otherwise guaranteed guard break.

    Conqueror would be forced to turtle if he did not have forward dash into shield bash because he has very poor damage, slow lights, and a worthless charged heavy.
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  2. #12
    Originally Posted by ArchDukeInstinct Go to original post
    Except shield bash from neutral isn't a 50/50 thus no guessing is required. Start walking backwards when you suspect a Conqueror will begin a shield bash soon, it will automatically create the spacing you need to react since the Conqueror stops in place when the shield bash is initiated.

    The shield bash after light/heavy (shield bash mixup) is truly worthless. It's a heavily telegraphed 700ms move that at best gives you 13 damage but if it misses (which is 99% of the time) puts Conqueror into an actual 50/50 where they must decide whether to branch into an attack to prevent an otherwise guaranteed guard break.

    Conqueror would be forced to turtle if he did not have forward dash into shield bash because he has very poor damage, slow lights, and a worthless charged heavy.
    In my opinion his dashing shield bash from neutral can pretty much be considered a 50/50 due to the insane wind-up speed and speed in of itself. Out of stamina against a Conq is hated for a reason due to the abuse of said shield bash's bait potential. A lot of people have forgotten too that Conq has a "Deflect-ish" move where he gains superior block upon chaining a heavy in the direction of the attack, countering any attack, beyond an opener, into a free heavy attack.
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  3. #13
    Originally Posted by Oddyseus- Go to original post
    In my opinion his dashing shield bash from neutral can pretty much be considered a 50/50 due to the insane wind-up speed and speed in of itself. Out of stamina against a Conq is hated for a reason due to the abuse of said shield bash's bait potential. A lot of people have forgotten too that Conq has a "Deflect-ish" move where he gains superior block upon chaining a heavy in the direction of the attack, countering any attack, beyond an opener, into a free heavy attack.
    Insane wind-up speed? I guess you mean the 100-400ms window to initiate a shield bash from a forward dodge. Warlord's is 100ms as well. What would you like the "wind-up" speed to be instead?

    You don't want Conqueror to have the dash into shield bash at all, what would you like Conqueror to do instead in order to pressure an OOS opponent?

    Right, Conqueror would have to turtle on defensive properties such as the superior block on heavy, he'd have no offense of his own like I said.
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  4. #14
    Originally Posted by ArchDukeInstinct Go to original post
    Insane wind-up speed? I guess you mean the 100-400ms window to initiate a shield bash from a forward dodge. Warlord's is 100ms as well. What would you like the "wind-up" speed to be instead?

    You don't want Conqueror to have the dash into shield bash at all, what would you like Conqueror to do instead in order to pressure an OOS opponent?

    Right, Conqueror would have to turtle on defensive properties such as the superior block on heavy, he'd have no offense of his own like I said.
    100ms is pretty damn fast, considering that Glad's zone attack had no wind-up speed and is getting 100ms soon. Even still, accounting for player MS in a match and player reaction speed, GBing him would require some great prediction skill, or some happen-stance luck. And Conq can initiate that shield bash between 100-400ms like you said, giving him enough time to bait the player to dodge thinking he's about to bash, but instead GBs you out of dodge. I feel they should simply get rid of it but increase the speed of his SB when soft feinting it from an attack of his choice, that way it let's the player know "Oh, is he going to let it fly as a heavy, or stop and shild bash for a free light into more chains?"

    Besides, we're getting off topic, I can make a thread later about Conq's nerf ideas later.
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  5. #15
    Originally Posted by Oddyseus- Go to original post
    Besides, we're getting off topic, I can make a thread later about Conq's nerf ideas later.
    Let me guess. Remove shield bash and call it a day?
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  6. #16
    Originally Posted by ArchDukeInstinct Go to original post
    Let me guess. Remove shield bash and call it a day?
    Well no, apparently you didn't read above that line, but if you want to cherry pick you can. Anyways, let's move on to Cent.
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  7. #17
    Originally Posted by Oddyseus- Go to original post
    Well no, apparently you didn't read above that line, but if you want to cherry pick you can. Anyways, let's move on to Cent.
    Yes, sorry, how could I overlook your brilliant idea of increasing the speed of shield uppercut so that it lands at the same time a heavy does, which effectively means the opponent could side dodge anytime they see a heavy attack and avoid both options. Since Conqueror does not have a standard feint, they cannot cancel into a guard break quickly enough to catch the dodge either.
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  8. #18
    Originally Posted by ArchDukeInstinct Go to original post
    Yes, sorry, how could I overlook your brilliant idea of increasing the speed of shield uppercut so that it lands at the same time a heavy does, which effectively means the opponent could side dodge anytime they see a heavy attack and avoid both options. Since Conqueror does not have a standard feint, they cannot cancel into a guard break quickly enough to catch the dodge either.
    Dude, stop talking about Conq in this thread please. It's enough. If you want to talk about another hero make a thread about them.
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  9. #19
    they should make the movesh e has usefull and maybe add something not much but just some small moves nerf a bit the cutscene but not make it counterable then it's useless to begin with and it would be ok i guess
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  10. #20
    Melikethegames's Avatar Banned
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    Originally Posted by Oddyseus- Go to original post
    Dude, stop talking about Conq in this thread please. It's enough. If you want to talk about another hero make a thread about them.
    about warlord give him rework? it you means? another heroes
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