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  1. #1

    why is stamina so finite? is this game deisgned to be annoying?

    I mean ffs already, is this game designed to be irritating? In a game where every thing under the sun is blocked except GB's. srsly this game should be called Guardbreak"

    you run outa stamina after doing literally 2 things. I swear to god a mcdonalds eating obese chain smoker could last longer than some of these hero's.

    while some gdamn 2h char class comes late to a team fight swings a top heavy and takes a massive chunk from your life.

    the TTK is to freaking short. if your going fro realism make it more REAL.

    there should be a slightly bigger window of time to counter gb with gb.
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  2. #2
    I agree with the counter gb window needing to be increased. Stamina management is key in for honor tho so learned when to halt your attack and evade/block. I’m a Shinobi so believe me I know what you mean by most of what you say in this post. At the same time learning your character’s strengths and short comings helps a lot. Any character can seem unbeatable if played right. Still improvements to the overall gameplay and character mechanics is needed as well.
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  3. #3
    I think the stamina change with the expansion is totally excessive with a lot of chars. I say this in regards to 4v4's You'l end ip in a situation where you win a small skirmish resulting in zero stamina and respawning player gb's you have to fall down.... the falling down is to the point where its so common it''s making the game is just horrible. add in stamina drains and its over the top.
    I understand they want to add more factors to make the fighting more dynamic. But a force to die situation because you fell flat on your bakc because of stamina is ridiculous.
    Managing stamina shouldn't the hardest part of combat its just stupid. its stupid when its unrealistically to short.

    The game has enough factors im not saying remove stamina i'm saying keep it as a factor but for god sakes in some situations it just leaves me saying I hate this games guts.
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