I hope not. Those killing animations were always fun to do and not only should they be brought back, but it would be great if they expanded more upon those animations to make their implementation far more fun than they ever were: things such as adding more killing animations for all heroes, having unlimited chains when attacking minions out-of-lock, providing invulnerability that only lasts until the end of each individual animation to provide enough time to fight an approaching opponent without said opponent getting an unfair shot in, etc. Just cleaving through them Dynasty Warriors style is no fun at all and I see it as nothing short of lazy on the developers' end. This is supposed to be an Action-Fighting game and right now, I'm seeing too much of the Fighting Game part of it and For Honor has become painfully monotonous like pretty much all other standard Fighting Games. While I absolutely hate Fighting Games, For Honor was one of those rare exceptions that I was okay with that part of the game's genre when those one-hit-kill animations were still here.
For Honor lost its fun factor when the animations were taken from us and it became more focused on being competitive by the developers, instead of the big war waged on multiple sides that we originally had. If the animations are never coming back, then neither am I.
I don't have a video ready but for example shaman used to jump on each minion to kill them and now she just hits them with regular attacks.Originally Posted by MrB3NX Go to original post
Every hero had unique minion killing animations.
i seeOriginally Posted by rottmeister Go to original post
now i remember
it's actually a huge nerf to shinobi
he used to clear much faster by stringing his chains , now it's gone
why ubi ??????
Ridiculous that this was taken away, major selling point of the game and was removed after they sold it to me.
I don't care about efficiency or if the Wu Lin have them or even if they can't be used on Breach, that's fine, but to remove them from Dominion has ruined the game experience, there's no immersion anymore.