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  1. #11
    Well, once the last project is finished (still a lot of work to do) i will really answer to those questions, still in the need for more experience, for better accuracy.

    You have published your map and it looks very promising, will try it tomorrow, you have done a thread about it so i could write you some feedback.
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  2. #12
    Originally Posted by Sonic5745 Go to original post
    I've been noticing this problem myself. I'll post a reply in a thread, leave to the list of other threads, and notice that the thread I just replied in didn't count my reply. The number of replies will still be at the number it was before I replied. Then I go back into that thread and notice my reply is still there, but it still doesn't count as a reply.

    I go into my profile page and can see my other replies as well.

    Not sure if I can do anything to fix this. This is probably a problem on Ubisoft's end.

    It seems you have the same ID name on both PS4 and XBOX one, may be this could explain the issue regarding those forums ?
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  3. #13
    Thread is bugged, no page 2 available and it circles back to page 1 when you try to access it.

    Have to bump this to see if this will solve the issue, or not.
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  4. #14
    I'll post in this thread, even though the forum is dead because I think it asks some good questions and I like reading other people's responses. I have been mapping since Far Cry: Instincts. At the time, I'd love spending all week on a map and then playing it PvP with my three college roommates. Sometimes, I still miss the intimacy of playing PvP with only 4 players all in a room together. Like many here, I really got into mapping for Far Cry 2 and consider it the golden days of mapping. This might be because of the stage of my life as much as any tools or gameplay modes Ubisoft offered. I was fresh out of college, had a good job, and had no other responsibilities. I had time, much more than for the later games - significantly more than now. I am a Civil Engineer so my work and experience is unrelated to creating games. I need mapping as a creative outlet for career with little creative options. I always play with the idea of creating my own game, but honestly my interest is mostly just in level design, environmental setting, and prop dressing. I don't want to start from scratch.

    When I map, it starts as a stress relief. A free flow activity. Something easy and fun. I don't snack, smoke or do anything to interrupt my time. Sometimes, I will carry a conversation with my spouse, but that is the extent of it. As I get deeper into the map, my disposition changes drastically. I start to obsess over the details and get manic. I want it to just form before my eyes, I have less and less patience for detailing it out. Towards the end, it starts to feel like a job. I get bored with the tedium of detailing out every square foot, but still torment over everything. The only way I can complete a map is if I map in every second of my free time. No TV, no other games, nothing. I wake up before the kids to squeeze out 30 minutes, etc. I rarely have a long enough chunk of time to really get into a flow state. Between these short sessions, I develop detailed sketches of what I was working on or checklist for what I need to complete. When I finally complete the map, I am hyper critical of its reception, but more importantly, I feel a wave of relief that it is over. The change is probably due to my extremely limited free time. If I didn't have a house, a family, or a career, I would probably enjoy it more.

    All said, I do really love mapping. I think it is amazing that we are able to create such beautiful worlds! I don't want to ever forget my creations. After so much time and commitment I really care about them. That is the main reason I make Youtube videos, to look at my creations well past the console's lifetime ( I wish I started recording my creations much early). I have a TON of map ideas. I actually have a running list with over 20 map ideas complete with layouts, themes, environmental settings, etc. What really drives me to create a new map is an indescribable need to create something. I strive to make all my maps visually distinct. I like trying new ideas and themes. I am not typically interested in creating similar maps, unless it means only minor modifications to a former map to save time.
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  5. #15
    GenesisMD5745's Avatar Member
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    Something that I didn't mention in my first post...I'm one of those people that starts a map without any previous planning going into it. No sketching and usually not even finding references to use.

    Every level I do 90% of the time is completely made up without much to refer to. I just create as I go and usually end up with a final product that looks nothing like the concept I had in mind for that new map I've been thinking about. That usually doesn't bother me though because in the end I've still come up with maps that I really enjoy and look good to me. Me doing map editing is just this moment of time when I can relax, keep my mind occupied, and just try to be as creative as I can.

    With all of the maps I've done and enjoy playing (and seen from other players), it'll be a shame to see them go once Far Cry 6 comes around and likely the playerbase goes with it. Here's to hoping there is a way to port your Far Cry 5 maps into the Far Cry 6 editor and edit and/or publish there. Would love to see that if it's possible.
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  6. #16
    Thank you all for your replies, this is very interesting to see how you look at map building and how things tend to change during the process.

    Maybe it's time to answer those questions i asked for :

    While mapping i don't really need anything, was smoking a bit of E-cigarette during the two last projects but already quit for the next one.
    Anyway, side activities when making a map can appear from time to time, especially when it doesn't require full focus in the workflow, browsing through objects to find what will be used, adding details, everything that is cosmetic open the door to listen to different stuff like Joe Rogan interviews, Richard Dolan, game reviews from youtubers, scientific conference about the universe, and a bunch of other documentaries, this is very relaxing and stimulating at the same time.
    This even may give you ideas and makes you think out of the box.
    Eating generally comes right after closing the editor.
    But sometimes i'm so focused on the task that everything disapear around, there is no need for nothing, just the feeling that you are really buiding something, totally coherent in your mind, it just seem to fit as intented.
    Using stormy weather as background sound on some projects in the latest parts helped a lot to feel in the right mood in that regard, lighting strikes and rain have an hypnotic power on my mind.

    Now the first reason to why i do make maps is quite simple, spent some time trying to create a tiny part of a world that i would like to discover, but also that other players would find cool to explore.

    As the time goes, and being now much experienced to not do the same mistakes like before, i've learnt that making basic concepts for the different locations, to know how to use space, help a lot to see how your map will look at the end and what type of walktrough the player will get.
    It's important to find the right recipe for a good pace, so the player will really want to go to the end.
    Of course, building linear levels is the easiest way to achieve that goal, but it also helps a lot to surprise the player.
    Before i made open world like maps, using all the space available but it was too much for an arcade experience, so players would die or get lost and bored.
    The spawn system being what it is, going linear was the best choice for me, especially for bounty hunter maps.

    When it's time to upload the map, i just hate that moment, because when you have a spent a lot (too much) time on a map, you're not going to like that people will dislike it.

    The rating system is what it is and has been discussed many times, some people are just nasty by default, don't care about all the work involved into your map and will downvote anytime, but well there is nothing to do against that.
    To be honest, i've been very frustrated by my first experiences regarding those rates, but instead of blaming others and the system in itself, i tried to understand what the average players do like and why the best rated maps were working so great.
    But the main idea was certainly not to replicate what was already done but much more about what can i do to make things a little different and original.

    Toaday i have some maps which are well rated but many questions are still there :

    Did they like because it was not too hard ?

    -Certainly, any challenge gets downvoted.

    Did they like because the overall experience was exciting ?

    -Well, if you don't have the chance to have some honest feedback or see someone playing your map on a video, you'll have hard times to know.

    So, a not good rating means that you nearly have no way to understand why it happened, unless you're able to criticize later on.

    I've seen so many maps which were fantastic but totally neglected by the overall community because the challenge was fair but too high for their ego, that today i can only feel ashamed to make maps which are too easy, really.

    And can only admire those great map builders that can still stay honest and true to their own belief.
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  7. #17
    I haven't made a map in a while. I just started lurking around here last week or so. Other wise people got fed up with me when the game first came out. Well when I did make a map I thought am I wasting my time? How quick will this be buried? Can I win a vote to get it played? Then UBISOFT gave us the host a lobby feature months later. Then I said well its 30 minutes of me hosting and no one dropped in. Oh and how quick will this game last with DM/TDM and no respawning vehicles.

    I knew once the DLC was released UBISOFT would head for the hills to make the next cash grab. I almost was gonna comeback to finish the 3 maps I never finished. But then decided to buy BF5. Yeah its the least favorite battlefields of all time and least amount for sales. I waited till it was $30. But yeah.
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