I would pay for secuel GRW2. Where is more gear and gadgets, more deeper combat, command and customization options. Actions influence to factions, base managment/building. Vehicle customs, weapons attachment, flash light, bipods, working range finder, rpg:s, laws, smokeG, Ifaks, medpacks, lock picks, etc. More combat options, sliding, jumping, rolling, blind fire from cover, supression, hit boxes on arms and legs making enemy limping, falling, dropping items. Improved Ai for everybody. Weight system, camo boost for right camo for right terrain. And option to choose all gear not stuck with three guns and pack full of grenades. Realistic vehicle behavior and damage, more deeper skill tree for attributes not for gear unlock like medical skills, weapons skills, leadership skills, physical and mental skills. Deeper wound system, critical injuries, and no future or scifi system. And keeping the game to open world. No mac11 dual wield snipers. There is plenty else what I'm still like to see if wildlands 2 ever is come out. If it ever more tactical coop with no too much future I will pay for it full price.
I really like this wildlands game. It is the cream cake but it is missing the cherry on top.
Well for current wildlans I would pay for losing the packback or waterpack. And maybe some different gloves with knife animation.
And it woulf be extremely wrong, i was hopong there would be reason to wear body armor and camo usage but it does not do anything, As far as paying for ai team commands hell no. I disliked the social commands that were added.Originally Posted by AI BLUEFOX Go to original post
Whilst I understand your point. AI are only I use during the single player campaign. Since no player is in competition with any other player during this, nobody gains an unfair advantage. They may make there own gaming experience easier or more rewarding but it would effect anyone else.Originally Posted by AI BLUEFOX Go to original post
You could argue that buying a vehicle pack containing a helicopter with mounted rockets, that they can call on at anytime, already gives some players an unfair advantage.
What will happen with form of thinking, personally speaking of course, is that next shooter game it will have a very beautiful world but they will make pay for every weapon pack, AI pack, AI commands, Enemy Packs, Every mission... you know, things THAT SHOULD ALREADY BE PART OF A SHOOTER GAME and not pay to play with.
I don’t think it will go that far, yet, but sadly, I think you may be onto something. It seems more and more likely that games will become more pay to play.Originally Posted by GiveMeTactical Go to original post
Conversely, done correctly it could be a if not totally a good thing, a thing with many positives. You could get a core game at a lower cost, then customise it how you wanted. And if content could be made available at reasonable prices on a regular basis, a game could be created in which the story runs for years.
Now please don’t get me wrong. I’m not saying I want this. I’m just saying it may happen. It may not be all bad and we may just have to make the best of it.
The simple answer is no!Originally Posted by Hugo-FOU Go to original post
I don’t mind paying for small things like cosmetics, but features and things that the community want changed in a game should be standard for Ubisoft to keep the fans playing.
I doubt Ubisoft wants to go to EA route
Unfortunately you are thinking like a normal human being, which for the most part is 99% honest, caring and with a good hart and not like a greedy commercial entity which only thinks about themselves and not even about their employees let alone his or their customers?Originally Posted by Hugo-FOU Go to original post
When have you seen a AAA game go from fully optimized, I mean all the bells, whistles and trimming, full KB and Mouse key bindings to console porting... instead of the other cheaper way around.