I see many requests for things in this game that go unanswered. I suspect the reason is cost versus return. So if they charged for these features maybe they could be added.
So the question is would you pay for packs that contain the changes you want?
There are many packs available in the store. Most of them I will never buy. These are examples of ones I would.
CQB pack. All the CQB weapon currently in game plus new ones with suitable animations and of course, the FG knife.
AI Loadout pack. Change the AI’s standard loadout to weapons in your armoury.
Team Outfit Select. Change all outfits at the same time.
AI team orders. New orders including orders to individual team members.
I know everyone likes freebies, but we’re unlikely to get half the stuff we want, unless there is tangible profit to be had.
Please add what content packs you would buy if they were offered.
Packs in the store are cosmetic for a reason - they don't impact actual game play.
You add game-impact as well as actual game play "packs", then you have players playing a different game from one another. And if using co-op, how would that impact game play?
I'll pay for game impact, or actual in-game content - i.e., Fallen Ghosts. I'm not paying out of pocket for cosmetic fluff. However, others wish to do so, and that's fine.
The Dev could take the money from selling the cosmetic stuff and apply it to actual in-game changes that have been requested and that are reasonable at this stage - if they wished to do so ...
I will be damn if I pay for something that should have come with the game, this is a Ghost Recon game where the primary ingredient is Team Mates Orders and Commands... you all can guarantee their great grand children will not have to ever work with the purchase of cosmetics fluff for all I care.
Exactly/Originally Posted by GiveMeTactical Go to original post
To the post i would actually not buy any of this, for one i already have the karambit and for me is fine.
Everything else is BS i do not need, yes including more AI orders/commands.
Why? Because the game doesn't have a lack of teammate orders/commands, that's not the main issue. The issue is how the AI behaves,
1) They do not avoid enemies in stealth mode
2) Most of the time they do not take cover while in assault mode, they are out in the open because they like to get killed.
3) When they are about to revive you, they do not kill (most of the time) nearby enemies to secure your revive and that's how you end up getting killed, even more when you do not bother with the stupid perk system.
I can work with the commands we have, i never found the need of more and asking for it, instead of actually fixing or adjusting their behaviour, is not going to do any good.
AI behaviour needs a fix ASAP.
As long as is not Narco Road type DLCOriginally Posted by Ryo_Hazaki Go to original post
I Disliked Narco Road, it does not fit well, ie Wacky theme, the nitrous boost,
It felt more like GTA or other game.
It depends on the content. If the content relates to AI team it wouldn’t effect coop. CQB wouldn’t effect actual gameplay. So it couldn’t be drastic but it’s doable.Originally Posted by MikeWeeks Go to original post
I have several thoughts....
I love CQC in games. That’s just me.
This is my feeling — I bought Fallen Ghosts, so I think I should get the FG KNIFE for ‘free’ if they do it add it to the main campaign.
However, I’ve been waiting so long for the freakin thing to be added that going against my principle, I would actually pay a couple of quid for it now just to have it (sick of waiting). That’s just me.
Regarding the TEAM AI —
What we would all love is,
1) to be able to seperate the Team, give them individual orders.
2) have an ROE Toggle
I’m not holding my breath for number 1, but the ROE toggle would I think not be so difficult to implement — and I think it would be a game changer.
Im not entirely sure why they haven’t added ROE toggle so far, perhaps it’s more difficult than we are speculating?