In the Store, move over to the Prestige Credits tab and go up to the page where you can purchase 1 or 10 Prestige Crates and select one. You’ll read the following duplicate payout: “20 for Rare items, 50 for Epic items and 100 for Legendary items.”
However, from there, go to the actual Battle Crates page, where you actually open your Crates, and select the Prestige Crate. You’ll instead read the following duplicate payout: “20 for Rare items, 30 for Epic items and 40 for Legendary items.”
So which is correct?
Good to know.
Funny how many typos there have been lately. The Patch Notes were hard to read without cringing, then the awful Objective Reminders in Silent Spade 1, and now this text discrepancy regarding Prestige Crates.
I get that there’s probably a lot of translation taking place, but it really sticks out lately because it’s been pretty good from launch up until now.
2 months ago I leveled up my ghost mode prestige from 50 to 1. Opened all the packs then and got 10 credits for each duplicate. We shouldn't even be getting duplicates. So I got ripped off by a lot because they decided it was unfair months and months after it was implemented. Ubisoft are con artists, they steal your money, they steal your time.
I wouldn't say no to Ubi going back and retroactively increasing the duplicate credit rewards for every prestige crate we ever opened to match the new numbers.Originally Posted by Punisher Cork Go to original post
Which they will do in exactly never.
I opened hundreds and hundreds of prestige crates in the weeks after "SO2" when dupes were only worth 10. And dozens more when they were 20-30-40.
It's a shame that when they make something better for us in some way they literally never make amends for the worse way it used to be.
Remember that Prestige Points used to not exist at all. I was really surprised when Ubisoft suddenly added a way to earn microtransaction items for free. It's not usually something that a company can be bothered with adding, since the original game was built upon a good selection of custom things and a wide array of microtransaction extra custom things. But they've probably got 50 million dollars worth of Big Data in some psychological study that indicates that a very specific amount of things given for free strongly correlates with a small but significant increase in microtransaction spending. Afterall, when you get enough duplicates, at some point your free currency balance stands exactly on the line when you're finally willing to fork up the small amount of cash to get it over the line you wanted but didn't want to pay the full amount for. And that "free money" quietly makes you forget that your game just destroyed fifty items for chump change just because you happened to own them already. Because letting you get duplicates is deliberate for that exact reason.
I know I'm never going to spend a dime on them because I know that system of manipulation. But that just makes me understand more why they did it, while simultaneously lamenting how many people ignorant of the manipulation like to complain about the carefully crafted rates of free stuff.
I’m more willing to spend extra cash on a game if they continue to support it. They got money when the game came out, but if they keep support going with 2nd & 3rd year DLC, they have to make a salary, so I get it.
I do think that the way they’re doing it is crummy though, and hence I don’t buy much. They purposefully put one good item into an overpriced pack full of dumb items, and then they price the packs somewhere inbetween what you’re actually able to purchase (Credits-wise). You can buy 800, 1700, 3200, etc, and then they price packs at 2000-2500, forcing you to either buy the 3200 Credit pack, or several of the smaller Credit packs. So lame.
Now, if they have every individual item purchaseable separately, I gurantee you they’d make a lot more money then they have been, even if they kept the stupid incremental Credit Packs as they are.
I agree that it is nice to have the Prestige Points system though. That was a nice surprise, and I’ll admit that when I do rack up enough Duplicates to ONLY have to buy a single Credit pack to get the specific amount of Credits for a pack that I actually do want, I will do so. That said though, I’ve only purchased two Packs so far. I would buy more, but I’m not spending $30+ on a $15 Pack, so I keep rolling the dice on those Prestige Packs.
Yeah, I've spoken about this before as well.Originally Posted by Soozey Go to original post
Give people a taste, tempt them to pay for more.
I also have to believe that all that data convinces them it's more profitable to keep making people gamble rather than making every item individually purchasable.