1. #11
    If Blood Elf Bebe were to have her damage reduced, she shouldn't also have a cost increase as she won't be able to farm HP from Chicken Coops or assassins anymore, solving the scaling problem, and forcing her to be a much more position oriented unit.
    A base level 5 BEB doesn't 1HKO level 3 chickens, only similarly leveled assassins and swarm cards.
    Level 3 epic assassins like Hermes Kenny and Choirboy Butters take 2 shots as well. She wouldn't be worth using if her damage was nerfed too much, HP scaling isn't nearly as important as the ATK scaling
    Currently BEB has 98 ATK for base level 5. With 109 ATK max level 5. That one shots every level 7 swarm unit. And two shots every equal level Common assassin. Plus she'll two shot a base level 4 Epic assassin.
    As for her health. Base Level 5 she has 256 and max level 5 is 286. Add to that with every kill she'll heal plus add 105 HP (base 5) to 136 HP (max 5) to her pool. Not including her health pool bonus per kill. That's higher than many Rare ranged units.

    Even after a decrease in damage to something realistic. She has the potential to hit Epic level HP's. This is my reasoning for why she's still a good card even at 4 cost. Do away with the health pool increase and just make her kill do a straight heal. With the ATK decrease. Than, yes I could see that as a 3 cost Common.
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  2. #12
    Rogue Token:
    Reduce his Warcry radius to 1.7
    Reduce the scaling of his Warcry damage.
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  3. #13
    Originally Posted by Meowman52402 Go to original post
    Rogue Token:
    Reduce his Warcry radius to 1.7
    Reduce the scaling of his Warcry damage.
    I think his stats are fine the way they are for a 4 cost Epic fighter. I do think they need to fix his animation, though. Make him do a whirlwind sword strike, because right now it looks like he should only be doing damage to the units in front of him.
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  4. #14
    Originally Posted by FoggyPaws Go to original post
    If Blood Elf Bebe were to have her damage reduced, she shouldn't also have a cost increase as she won't be able to farm HP from Chicken Coops or assassins anymore, solving the scaling problem, and forcing her to be a much more position oriented unit.
    A base level 5 BEB doesn't 1HKO level 3 chickens, only similarly leveled assassins and swarm cards.
    Level 3 epic assassins like Hermes Kenny and Choirboy Butters take 2 shots as well. She wouldn't be worth using if her damage was nerfed too much, HP scaling isn't nearly as important as the ATK scaling of Buccaneer Bebe, or the Speed Boosting that Robo Bebe gets. HP scaling is kind of ****ty if you don't have the damage to build it up, the other Bebe's quickly get their DPS ramped up with even a single kill.
    I agree, I think her stats should be left alone, but definitely increase her cost to 4.
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  5. #15
    Originally Posted by camelchasers Go to original post
    Incan Craig
    - Decrease energy cost to 4
    - Buff attack and defense, probably not to Medusa Bebe levels, but better than it is now.
    I concur.
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  6. #16
    Also, Mr. Slave Executioner seems to be a pretty bad value for 5 cost compared to others (like Santa who is also 5 cost for example, but oh so much better). Maybe he gets way better at higher levels (I've only seen him at lvl 2 from challenges), but he seems like he could use a stat boost or decrease his cost to 4.
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