The reloading animations in the DLC is right while the animation in main game is wrong. We all know that the BFG50a is a semi-auto gas-operated rifle, so its reloading process should be :
1, Changes the magazine.
2, Pulls back and releases the charging handle.
And that's exactly what the animation shows in the Fallen Ghosts. While in the main game, it's process becomes:
1, Pulls back the charging handle.
2, Changes the magazine.
3, Pushs the handle back to front.
This animation is wrong because it's the reloading process of bolt-action rifle, such as HTI and MSR. By the way, the wrong animation also makes the gun model looks strange while it is reloading: there will be a box come out of the gun when pulls back the handle, and that box is not a part of the gun and should not exist in the real world.
Dev team, I don't understand how you guys can make such a mistake that you can easily prevent by simply copy the animation from the DLC. Please fix this issue as soon as possible.
Hey thanks for the report again! This is documented with the development team![]()