Originally Posted by
AI BLUEFOX
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It factors more in the next game, for sure Kean. Most of the main criticisms about Future Soldier were addressed in Wildlands in my opinion.
Of course, optic camo and sensor grenades in GW are a personal double face-palm for me.
.....and that is where a lot of my doubt lies in a sequel to GRW as I believe they would depart further from their original vision they had for GRW. ....or at least the one they sold us on during development of the game.
I never liked the direction they took GRW a while after launch. What bugs me most is that Narco Road was already conceived before GRWs release (which was a big "uh oh" moment for me).
Ubi sold GRW as military, tactical shooter set in more modern times (in regard to what our military uses today in the field) purposely departing from future/near future tech of FS / AW. Going back to the franchise's roots I believe they said. They sold us on authenticity, customization, options for a more lethal / realistic damage model and freedom to approach missions / objectives the way we want to.
This obviously attracted a lot of us who have been itching for a more "milsim-like" experience that hasn't been seen on console in years. When GRW launched, there were a segment that were sorely disappointed they didn't go far enough, some that thought they went too far and those like us who thought they delivered enough to make it a game we could appreciate. We also could see vast potential because it was sooooo close to being the shooter we though it could be.
Several times I did the face-palm with some of the decision they made in GRW but there was always the core gameplay that kept me going along with my friends. That core gameplay was (IMO) what made GRW stand out from the rest of the shooters out there.
.....then came GW with the introduction of the industry standard classes, special abilities, tech, higher TTK, etc. Not really liking the departure they made from the core elements that made GRW so good, there was a quite a few of us who repeatedly requested hardcore features....a new mode / option in GW. Our hopes were dashed on a PvP mode that would retain the lethal damage model and the original vision of allowing players to play the game the way they want to play. Again, I was disappointed to see our only option (Custom Match, which was an obvious bone that was thrown to their HC fanbase) was "invite only". ....an empty offering in my eyes. We then pleaded for a hardcore mode or something more than the "one size fits all" Quick Match and got shot down repeatedly.
This segment of the community had enough of a voice that even Lucian Istrate himself would recognize it and offer up the idea of a searchable lobby and more hardcore elements that the were apparently working on or at least looking into. Many months go by with no mention of it until a hint before one of the TUs suggest that the change might be coming to Custom Match. .....but again, big disappointment when we discovered it was simply an "observer mode" in CM for YTers. .....big slap in the face IMO. I would have appreciated at least some sort of update or the decency to tell us it's been scrapped. .....I thank Insulin for at least trying to get an answer as I know he has said on more than one occasion that he sent it up the food chain.
The fact that the balked at the idea of a hardcore mode because it simply wasn't possible, too difficult to implement, etc. was always puzzling to me. They chose to use the same kinds of elements in GW as other massively popular shooters who (no surprise) offer alternative hardcore modes in their games.
I get teased about it (which doesn't bother me as its mostly in good fun) but games like Insurgency Sandstorm are what I hope will take console by storm and perhaps make AAA devs less gun shy about producing games or offering more options that cater to the more "hardcore" among us.which I have a feeling are more than some realize.
Of course, I:S could also be a bust but all indications are that they want to bridge the gap between milsim and casual shooters. .....lethal with more authentic elements but relatively fast paced without the run & gun, spastic jumping, etc. feel. I've been following their PC development and time will tell how well it does with console audiences but I wish them success because even if AAA companies like Ubi decide to shy away from games or modes like this, other PC-only milsim / milsim-like devs make take notice and also decide to make the jump.
Hell, even DayZ is coming to console at some point. They actually made it out of early access and made their deadline (for once) by releasing 1.0 of the game last week. Although I have a feeling if SCUM devs decided to make a console version, they would still beat DayZ to the punch which would be great IMO.
Anyhow, sorry for the long post.
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