Originally Posted by Canadian Beer42 Go to original post
I'm not sure why they took out any of the takedowns to begin with. Drag, grenade takedowns and vehicle takedowns were all great and removing them had no benefit or purpose other than shaving that much work off the development schedule. I thought it was funny they tried to explain taking out vehicle takedowns as a way of focusing on the ability to shoot while driving when FC4 was the game that introduced both of those elements to the series. You don't need to take one away to make the other seem better than it is. I love takedowns and I think they should only improve upon, expand and further develop them to be an even more prominent element of gameplay...
Now that knife based takedowns are back, I assume we'll have knife throw takedowns again (though assumptions that something would be in the game has led to disappointment before, so, fingers crossed). Those were sort of only half changed in FC5 as we still had melee throw takedowns which were essentially the same, at least from a functionality standpoint. I also wouldn't mind returning to a jungle based environment again.Originally Posted by CravenExtrez Go to original post
We've already seen that they've brought the knife back for takedowns, complete with all new animations, and blood dragon had animations unique to it that weren't in FC3 as well, wrong on 2 accounts partner.Originally Posted by KmarkoPL Go to original post
They added animations for knife takedown and ability for dog to ride in car with player (in FC5 dog was running near car). So even in first trailer of New Dawn there is a few new animations - there can be much more in game.Originally Posted by KmarkoPL Go to original post