1. #11
    Ubi-Toller's Avatar Community Manager
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    Nov 2017
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    Mitch, please be respectful on the forums.
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  2. #12
    Will you all please stop complaining about Pope Timmy and Mystical in general! I've been playing Mystical since almost from the start. So I've gone through the period when Mystical was nerfed to hell and almost nobody played it. Mystical has seen its ups and downs and so has Sci-Fi. Only Adventure has been consistently good and Fantasy has also was been good, but only in a supporting role.

    And yes, Pope Timmy is pretty good right now. But he's not OP. I play him and I can tell you, he's quite tricky. Often you don't get back the character you thought, because you have to wait a little bit after a character has died and if you time it wrong you can get something else. He also often takes up space in your deck. At the beginning of the match you can't play him, because there are no dead characters and 6 energy for a mediocre ranged unit is just a completely bad decision. The last character to have died is also often some 2 cost assassin, so then the 6 energy is also not worth it. A lvl4 compared to a lvl3 Mecha Timmy has less health. His attack is more powerfull, but his attack speed is very slow. I see people suggesting to bring him back to 7 energy, but when he was 7 energy, nobody played him. It would kill the card.

    I get that people complain about cards in other themes, but every theme has cards that seem OP to people who don't play with it. I can't count the amount of times a Fireball or SoMM knocked out my team. Or when I had to deal with an AQR poisoning everybody, not to mention the disruptive effect of a Mecha Timmy. Or what of a Rogue Token? That guy has also hurt me a lot already. I build up an attack and then Woosh, they get decimated. And if Mystical is so powerfull, why does it seem I am constantly fighting against Cyborg Kennys and Mind Controls?

    I will admit this. Mystical is the theme that benefited the most from the big buff to Legendaries and Epics and the nerfing of commons, which made it a viable theme to play again. But before that, it was the weakest of the four themes.
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  3. #13
    blagh-'s Avatar Junior Member
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    Apr 2018
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    23
    Mystical was never the weakest. In fact, pretty much everyone in high legendary used it, as they do now. Every deck had Princess Kenny, Paladin, Zen, Friar, and Angel. Now it's Pope, Snr, Medusa, WDT, Zen, Hermes, Choir boy, and hallelujah. It's incredibly overpowered, and if you didn't play the theme, I'm sure you would see that.
    You used an example of fireball being overpowered. Well, gaining an energy advantage with it requires a clustering of enemies. The card costs five energy and won't come close to killing WDT, Medusa, or Snr. So, you might kill a couple low health enemies like hermes and choir boy, but your opponent will spend four energy to heal every card in play, giving him or her a massive energy advantage, plus a recoup of some from the assassins. Mystical shouldn't be as hard hitting as adventure, or have massive health pools.
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  4. #14
    Mystical IS WEAKEST DECK if you dont have ALL lvl 3 legendaries and ALL of them . VOODOO lvl 3 is needed , MEDUSA lvl 3 and NINJEW: lvl 3 . all of them are uberly USELESS at LVL 2 . adventure decks users has been the spoiled little kids of this game , whining when they have all the candies and they are forced to give some of them when they dont DOMINATE everything like they used to do with their cheap *** low energy op deck. and yea im talking bout SOMM and HHC, fireball ,lighting, arrow storm.
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  5. #15
    No no no, all you need is SNR, PT, and MBP. You can win every match up to top 1000 easily with those three cards at level 4 epic and 3 legendary. There are dozens of sub 18 NKs with 5-6 commons, 4-5 rare and 3 epics in the top 1k and they use the exact same strategy.
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