... did you Guys ever read of fair, frustration-avoiding Checkpoints? You must at least have heard of it, because every other Company checked that long ago.
Do you Guys ever play that hilarious Crap you're designing? I mean, without DevMode and higher than Arcade? Just try it. One time. Then you'll see why Checkpoints set BEFORE and BETWEEN timed Events are a No-Go. Especially if your wacky Vehicle Controls come into Play.
You often tell us you're "listening". If you did, you had to learn from that Matchwood Fiasco.
From the Bottom of my Heart: You have the baddest Mission Designers I've ever seen since I bought my first C64.
30 Minutes to remember why I uninstalled.
Kind Regards...
Originally Posted by KingSpawn1979 Go to original post
XD
"F***, you're old."Originally Posted by non-exist-ent Go to original post
Yeah, I wanted to post that part of the gif series, but some of the mods on this "family friendly" forum tend to harass people for even a semblance of cursing, so that's definitely 3spooky5me.Originally Posted by FREEMAN0129 Go to original post
Love you, Opa. ))))Originally Posted by KingSpawn1979 Go to original post
I cracked the helicopter mission. Nice easy workaround.
After the guy in the radio say this is ‘your final warning’ before he sends in the choppers. Hit that last wave point which proceeds the choppers coming for you... Fly up outta the canyon to your right is a rebel air strip, land there. Run into the building. Wait for the Unidad patrol to lose you. Then fly off from there following the river to your right, and remaking low as far as you can, then home free to the landing pad meeting up with Mitchell.
It’s s great workaround, because trying to fight those choppers, is nigh impossible.