Almost exclusively negative Ubi-RealDude. Other than for the SHIELD commendation, I don't go there anymore. I guess I am too old to put up with childish mentality like in there. It seems mostly to be griefers. I mean, if they want to PvP, there are ways to do that in the game. I have 2k hours in this game. I have leveled 5 characters all the way to 256 (after deleting one). Have all 14 classy gear sets on 2 characters, now have both of those all optimized to 291 for all gear sets. I have 13+ gear sets on the other two but just starting optimizing.
One thing I think is BS is that Strikers build stacks on D3 shield. In Legendary, I can take 3 melee hits or stand in front of a half dozen enemies and they take 8+ seconds to take my shield down. In PvP thanks to Striker building stacks on my huge, hard to miss shield they are at full stacks instantly and my shield only lasts a second, two tops. My suggestion is for Striker hitting D3 players body, counts up like normal, but rounds hitting the shield only count one every so many hits (one in 5 or 1 in 8 would probably put it somewhere similar to Legendary mode.
I keep hearing how having separate PvP an PvE DZ's will ruin the game. Both modes co-exist in Survival with a player base on both. I could see separate map servers for it. Or, I could see having a simple toggle one sets when going in. Could be an insta-rogue toggle, a "i'm not rogue, but I am willing to do PvP, and a "leave me the F alone, I am only here to farm" toggle. I will say, if there is not a PvE DZ in TD2, I won't ever go in there.
1 people found this helpful